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VertexShaderManager: Compute stereoscopy projection matrices.
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10 changed files with 52 additions and 8 deletions
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@ -43,5 +43,6 @@ struct VertexShaderConstants
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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float4 depthparams;
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float4 stereoprojection[8];
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};
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