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use globals for event handler
now I just need to set it somewhere... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1830 8ced0084-cf51-0410-be5f-012b33b47a6e
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7 changed files with 43 additions and 38 deletions
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@ -22,11 +22,6 @@
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#include "Debugger/Debugger.h" // for the CDebugger class
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/ConfigDlg.h"
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#include "Debugger/Debugger.h" // for the CDebugger class
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#endif
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#include "Config.h"
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#include "LookUpTables.h"
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#include "ImageWrite.h"
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@ -50,7 +45,7 @@
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#include "VideoState.h"
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SVideoInitialize g_VideoInitialize;
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PLUGIN_GLOBALS* globals;
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/* Create debugging window. There's currently a strange crash that occurs whe a game is loaded
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if the OpenGL plugin was loaded before. I'll try to fix that. Currently you may have to
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@ -102,7 +97,7 @@ void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
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globals = _pPluginGlobals;
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}
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void DllConfig(HWND _hParent)
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