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Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
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30 changed files with 218 additions and 126 deletions
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@ -31,7 +31,7 @@ void Config::Load()
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load("gfx_opengl.ini");
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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// get resolution
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iniFile.Get("Hardware", "WindowedRes", &temp, 0);
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@ -82,7 +82,7 @@ void Config::Load()
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void Config::Save()
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{
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IniFile iniFile;
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iniFile.Load("gfx_opengl.ini");
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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@ -110,5 +110,5 @@ void Config::Save()
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iniFile.Set("Hacks", "EFBToTextureDisable", bEBFToTextureDisable);
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iniFile.Save("gfx_opengl.ini");
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iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
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}
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