VertexShaderGen: Remove the need for an extra UID.

This commit is contained in:
Jules Blok 2017-01-05 14:40:37 +01:00
commit f866748006
3 changed files with 39 additions and 41 deletions

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@ -43,8 +43,7 @@ struct vertex_shader_uid_data
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is
// 8 bits wide
u32 ssaa : 1;
u32 vertex_depth : 1;
u32 pad : 14;
u32 pad : 15;
struct
{