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OSD / Imgui: Add font size spinbox to Interface Pane.
Adjust some imgui windows to work better with different font sizes.
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parent
fce5f7c74e
commit
f8a8ddeddf
6 changed files with 56 additions and 39 deletions
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@ -263,11 +263,12 @@ void OnScreenUI::DrawDebugText()
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{
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// Position under the FPS display.
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ImGui::SetNextWindowPos(
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ImVec2(ImGui::GetIO().DisplaySize.x - 10.f * m_backbuffer_scale, 80.f * m_backbuffer_scale),
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ImVec2(ImGui::GetIO().DisplaySize.x - ImGui::GetFontSize() * m_backbuffer_scale,
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80.f * m_backbuffer_scale),
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ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
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ImGui::SetNextWindowSizeConstraints(
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ImVec2(150.0f * m_backbuffer_scale, 20.0f * m_backbuffer_scale),
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ImGui::GetIO().DisplaySize);
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ImGui::SetNextWindowSizeConstraints(ImVec2(5.0f * ImGui::GetFontSize() * m_backbuffer_scale,
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2.1f * ImGui::GetFontSize() * m_backbuffer_scale),
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ImGui::GetIO().DisplaySize);
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if (ImGui::Begin("Movie", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
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{
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auto& movie = Core::System::GetInstance().GetMovie();
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@ -395,6 +396,12 @@ void OnScreenUI::Finalize()
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DrawChallengesAndLeaderboards();
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ImGui::Render();
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// Check for font changes
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ImGuiStyle& style = ImGui::GetStyle();
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const int size = Config::Get(Config::MAIN_OSD_FONT_SIZE);
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if (size != style.FontSizeBase)
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style.FontSizeBase = static_cast<float>(size);
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// Create or update fonts.
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ImDrawData* draw_data = ImGui::GetDrawData();
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if (draw_data->Textures != nullptr)
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