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OGL/ProgramShaderCache: small cleanup
Drop an unused function and privatize the cash, er, I mean cache.
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2 changed files with 1 additions and 7 deletions
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@ -176,11 +176,6 @@ void ProgramShaderCache::UploadConstants()
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}
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}
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GLuint ProgramShaderCache::GetCurrentProgram()
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{
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return CurrentProgram;
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}
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SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type)
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{
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SHADERUID uid;
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