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Potential fix for full screen GL in Windows, and fixes for both Linux and Mac
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@102 8ced0084-cf51-0410-be5f-012b33b47a6e
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4 changed files with 8 additions and 8 deletions
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@ -160,8 +160,8 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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if (g_Config.bFullscreen) {
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nBackbufferWidth = rcdesktop.right - rcdesktop.left;
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nBackbufferHeight = rcdesktop.bottom - rcdesktop.top;
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//nBackbufferWidth = rcdesktop.right - rcdesktop.left;
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//nBackbufferHeight = rcdesktop.bottom - rcdesktop.top;
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DEVMODE dmScreenSettings;
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memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
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