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OGL: Re-implement async shader compiling
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16 changed files with 136 additions and 33 deletions
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@ -73,6 +73,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsBPTCTextures = false;
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g_Config.backend_info.bSupportsCopyToVram = false;
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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g_Config.backend_info.bSupportsBackgroundCompiling = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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