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Wiimote:
1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know. 2) I also made the Wiimote work after Stop and Start 3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,6 +24,10 @@
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namespace WiiMoteEmu
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{
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u32 convert24bit(const u8* src);
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u16 convert16bit(const u8* src);
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void GetMousePos(float& x, float& y);
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void Initialize();
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void DoState(void* ptr, int mode);
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void Shutdown(void);
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