ShaderGen: Handle ShaderCode objects directly.

ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
This commit is contained in:
Jules Blok 2014-10-29 13:16:24 +01:00
parent b236c363de
commit fa32f751d3
6 changed files with 12 additions and 14 deletions

View file

@ -166,7 +166,7 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
static char buffer[16384];
ShaderCode code;
code.SetBuffer(buffer);
GenerateVSOutputStructForGS(code, API_D3D);
GenerateVSOutputStruct(code, API_D3D);
code.Write("\n%s", POINT_GS_COMMON);
std::stringstream numTexCoordsStream;