Got to love that my server's cmake is half retarded.

This commit is contained in:
Ryan Houdek 2013-01-28 15:32:38 -06:00
parent d94f3c4155
commit fa45403557
2 changed files with 16 additions and 6 deletions

View file

@ -32,16 +32,23 @@ float *ProgramShaderCache::s_ubo_buffer;
u32 ProgramShaderCache::s_ubo_buffer_size;
bool ProgramShaderCache::s_ubo_dirty;
LinearDiskCache<ProgramShaderCache::ShaderUID, u8> g_program_disk_cache;
LinearDiskCache<u64, u8> g_program_disk_cache;
GLenum ProgramFormat;
GLuint ProgramShaderCache::PCacheEntry::prog_format = 0;
u64 ProgramShaderCache::CurrentShaderProgram;
u64 Create_Pair(u32 key1, u32 key2)
{
return (((u64)key1) << 32) | key2;
}
void Get_Pair(u64 key, u32 *key1, u32 *key2)
{
*key1 = (key & 0xFFFFFFFF00000000) >> 32;
*key2 = key & 0xFFFFFFFF;
}
const char *UniformNames[NUM_UNIFORMS] =
{
// PIXEL SHADER UNIFORMS