More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-12-26 10:43:18 +00:00
commit fa9f5c44fb
17 changed files with 436 additions and 424 deletions

View file

@ -36,12 +36,11 @@
#include "BPMemory.h"
#include "XFMemory.h"
VertexShaderMngr::VSCache VertexShaderMngr::vshaders;
VERTEXSHADER* VertexShaderMngr::pShaderLast = NULL;
VertexShaderCache::VSCache VertexShaderCache::vshaders;
float GC_ALIGNED16(g_fProjectionMatrix[16]);
static VERTEXSHADER *pShaderLast = NULL;
extern int A, B;
static float GC_ALIGNED16(g_fProjectionMatrix[16]);
// Internal Variables
static int s_nMaxVertexInstructions;
@ -56,15 +55,15 @@ static int nNormalMatricesChanged[2]; // min,max
static int nPostTransformMatricesChanged[2]; // min,max
static int nLightsChanged[2]; // min,max
void VertexShaderMngr::SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4) {
void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4) {
glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, const_number, f1, f2, f3, f4);
}
void VertexShaderMngr::SetVSConstant4fv(int const_number, const float *f) {
void SetVSConstant4fv(int const_number, const float *f) {
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
}
void VertexShaderMngr::Init()
void VertexShaderManager::Init()
{
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
@ -76,26 +75,31 @@ void VertexShaderMngr::Init()
memset(&xfregs, 0, sizeof(xfregs));
memset(xfmem, 0, sizeof(xfmem));
}
void VertexShaderCache::Init()
{
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
}
void VertexShaderMngr::Shutdown()
void VertexShaderCache::Shutdown()
{
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); iter++)
iter->second.Destroy();
vshaders.clear();
}
float VertexShaderMngr::GetPixelAspectRatio() {
return xfregs.rawViewport[0] != 0 ? (float)Renderer::GetTargetWidth() / 640.0f : 1.0f;
void VertexShaderManager::Shutdown()
{
}
VERTEXSHADER* VertexShaderMngr::GetShader(u32 components)
VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
{
DVSTARTPROFILE();
VERTEXSHADERUID uid;
GetVertexShaderId(uid, components);
u32 zbufrender = (bpmem.ztex2.op == ZTEXTURE_ADD) || Renderer::GetZBufferTarget() != 0;
GetVertexShaderId(uid, components, zbufrender);
VSCache::iterator iter = vshaders.find(uid);
@ -109,7 +113,7 @@ VERTEXSHADER* VertexShaderMngr::GetShader(u32 components)
}
VSCacheEntry& entry = vshaders[uid];
char *code = GenerateVertexShader(components, Renderer::GetZBufferTarget() != 0);
const char *code = GenerateVertexShader(components, Renderer::GetZBufferTarget() != 0);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_Config.iLog & CONF_SAVESHADERS && code) {
@ -121,26 +125,25 @@ VERTEXSHADER* VertexShaderMngr::GetShader(u32 components)
}
#endif
if (!code || !VertexShaderMngr::CompileVertexShader(entry.shader, code)) {
if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
ERROR_LOG("failed to create vertex shader\n");
return NULL;
}
//Make an entry in the table
entry.frameCount=frameCount;
entry.frameCount = frameCount;
pShaderLast = &entry.shader;
INCSTAT(stats.numVertexShadersCreated);
SETSTAT(stats.numVertexShadersAlive,vshaders.size());
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
return pShaderLast;
}
void VertexShaderMngr::Cleanup()
void VertexShaderCache::Cleanup()
{
VSCache::iterator iter=vshaders.begin();
VSCache::iterator iter = vshaders.begin();
while (iter != vshaders.end()) {
VSCacheEntry &entry = iter->second;
if (entry.frameCount < frameCount-200) {
if (entry.frameCount < frameCount - 200) {
entry.Destroy();
#ifdef _WIN32
iter = vshaders.erase(iter);
@ -153,20 +156,10 @@ void VertexShaderMngr::Cleanup()
}
}
// static int frame = 0;
// if( frame++ > 30 ) {
// VSCache::iterator iter=vshaders.begin();
// while(iter!=vshaders.end()) {
// iter->second.Destroy();
// ++iter;
// }
// vshaders.clear();
// }
SETSTAT(stats.numPixelShadersAlive,vshaders.size());
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
}
bool VertexShaderMngr::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
{
char stropt[64];
sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
@ -211,16 +204,10 @@ bool VertexShaderMngr::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpro
return true;
}
const u16 s_mtrltable[16][2] = {{0, 0}, {0, 1}, {1, 1}, {0, 2},
{2, 1}, {0, 3}, {1, 2}, {0, 3},
{3, 1}, {0, 4}, {1, 3}, {0, 4},
{2, 2}, {0, 4}, {1, 3}, {0, 4}};
// =======================================================================================
// Syncs the shader constant buffers with xfmem
// ----------------
void VertexShaderMngr::SetConstants()
void VertexShaderManager::SetConstants()
{
//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
@ -510,7 +497,7 @@ void VertexShaderMngr::SetConstants()
}
}
void VertexShaderMngr::InvalidateXFRange(int start, int end)
void VertexShaderManager::InvalidateXFRange(int start, int end)
{
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 &&
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4 + 12) ||
@ -587,7 +574,7 @@ void VertexShaderMngr::InvalidateXFRange(int start, int end)
}
}
void VertexShaderMngr::SetTexMatrixChangedA(u32 Value)
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
{
if (MatrixIndexA.Hex != Value) {
VertexManager::Flush();
@ -598,7 +585,7 @@ void VertexShaderMngr::SetTexMatrixChangedA(u32 Value)
}
}
void VertexShaderMngr::SetTexMatrixChangedB(u32 Value)
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
{
if (MatrixIndexB.Hex != Value) {
VertexManager::Flush();
@ -607,7 +594,7 @@ void VertexShaderMngr::SetTexMatrixChangedB(u32 Value)
}
}
void VertexShaderMngr::SetViewport(float* _Viewport)
void VertexShaderManager::SetViewport(float* _Viewport)
{
// Workaround for paper mario, yep this is bizarre.
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i) {
@ -618,69 +605,22 @@ void VertexShaderMngr::SetViewport(float* _Viewport)
bViewportChanged = true;
}
void VertexShaderMngr::SetViewportChanged()
void VertexShaderManager::SetViewportChanged()
{
bViewportChanged = true;
}
void VertexShaderMngr::SetProjection(float* _pProjection, int constantIndex)
void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
{
memcpy(xfregs.rawProjection, _pProjection, sizeof(xfregs.rawProjection));
bProjectionChanged = true;
}
float* VertexShaderMngr::GetPosNormalMat()
float* VertexShaderManager::GetPosNormalMat()
{
return (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
}
// Mash together all the inputs that contribute to the code of a generated vertex shader into
// a unique identifier, basically containing all the bits. Yup, it's a lot ....
void VertexShaderMngr::GetVertexShaderId(VERTEXSHADERUID& vid, u32 components)
{
u32 zbufrender = (bpmem.ztex2.op == ZTEXTURE_ADD) || Renderer::GetZBufferTarget() != 0;
vid.values[0] = components |
(xfregs.numTexGens << 23) |
(xfregs.nNumChans << 27) |
((u32)xfregs.bEnableDualTexTransform << 29) |
(zbufrender << 30);
for (int i = 0; i < 2; ++i) {
vid.values[1+i] = xfregs.colChans[i].color.enablelighting ?
(u32)xfregs.colChans[i].color.hex :
(u32)xfregs.colChans[i].color.matsource;
vid.values[1+i] |= (xfregs.colChans[i].alpha.enablelighting ?
(u32)xfregs.colChans[i].alpha.hex :
(u32)xfregs.colChans[i].alpha.matsource) << 15;
}
// fog
vid.values[1] |= (((u32)bpmem.fog.c_proj_fsel.fsel & 3) << 30);
vid.values[2] |= (((u32)bpmem.fog.c_proj_fsel.fsel >> 2) << 30);
u32* pcurvalue = &vid.values[3];
for (int i = 0; i < xfregs.numTexGens; ++i) {
TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP)
tinfo.hex &= 0x7ff;
if (tinfo.texgentype != XF_TEXGEN_REGULAR)
tinfo.projection = 0;
u32 val = ((tinfo.hex >> 1) & 0x1ffff);
if (xfregs.bEnableDualTexTransform && tinfo.texgentype == XF_TEXGEN_REGULAR) {
// rewrite normalization and post index
val |= ((u32)xfregs.texcoords[i].postmtxinfo.index << 17) | ((u32)xfregs.texcoords[i].postmtxinfo.normalize << 23);
}
switch (i & 3) {
case 0: pcurvalue[0] |= val; break;
case 1: pcurvalue[0] |= val << 24; pcurvalue[1] = val >> 8; ++pcurvalue; break;
case 2: pcurvalue[0] |= val << 16; pcurvalue[1] = val >> 16; ++pcurvalue; break;
case 3: pcurvalue[0] |= val << 8; ++pcurvalue; break;
}
}
}
// LoadXFReg 0x10
void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
@ -694,7 +634,7 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
if (address < 0x1000)
{
VertexManager::Flush();
VertexShaderMngr::InvalidateXFRange(address, address + transferSize);
VertexShaderManager::InvalidateXFRange(address, address + transferSize);
//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
u32* p1 = &xfmem[address];
@ -820,16 +760,16 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
break;
case 0x1018:
//_assert_msg_(GX_XF, 0, "XF matrixindex0");
VertexShaderMngr::SetTexMatrixChangedA(data); //?
VertexShaderManager::SetTexMatrixChangedA(data); //?
break;
case 0x1019:
//_assert_msg_(GX_XF, 0, "XF matrixindex1");
VertexShaderMngr::SetTexMatrixChangedB(data); //?
VertexShaderManager::SetTexMatrixChangedB(data); //?
break;
case 0x101a:
VertexManager::Flush();
VertexShaderMngr::SetViewport((float*)&pData[i]);
VertexShaderManager::SetViewport((float*)&pData[i]);
i += 6;
break;
@ -840,7 +780,7 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
case 0x1020:
VertexManager::Flush();
VertexShaderMngr::SetProjection((float*)&pData[i]);
VertexShaderManager::SetProjection((float*)&pData[i]);
i += 7;
return;
@ -901,7 +841,7 @@ void LoadIndexedXF(u32 val, int array)
//load stuff from array to address in xf mem
VertexManager::Flush();
VertexShaderMngr::InvalidateXFRange(address, address+size);
VertexShaderManager::InvalidateXFRange(address, address+size);
//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address+size);
for (int i = 0; i < size; i++)