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Improved XTra.KrazzY's Mute-On-Pause a bit, so it won't cost any CPU time when it is not used.
Revert old Zelda-TP hack, though it really shouldn't be there... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4684 8ced0084-cf51-0410-be5f-012b33b47a6e
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12 changed files with 48 additions and 64 deletions
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@ -19,7 +19,6 @@
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#include <cmath>
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#include <dxerr.h>
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#include "DSoundStream.h"
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#include "../../../PluginSpecs/pluginspecs_dsp.h"
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extern DSPInitialize g_dspInitialize;
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@ -172,9 +171,14 @@ void DSound::Update()
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void DSound::Clear()
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{
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memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
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Update();
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if(!*g_dspInitialize.pEmulatorState)
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{
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dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
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}
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else
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{
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dsBuffer->Stop();
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}
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}
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void DSound::Stop()
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@ -193,15 +197,3 @@ void DSound::Stop()
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thread = NULL;
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}
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void DSound::Mute(bool bMute) {
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if((bMute && g_muted) || (!bMute && !g_muted))
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return;
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if(bMute)
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dsBuffer->Stop();
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else
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dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
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g_muted = bMute;
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}
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