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WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5930 8ced0084-cf51-0410-be5f-012b33b47a6e
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16 changed files with 1325 additions and 13 deletions
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@ -35,6 +35,7 @@
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#include "IniFile.h"
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#include "PatchEngine.h"
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#include "ActionReplay.h"
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#include "GeckoCodeDiag.h"
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class CISOProperties : public wxDialog
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{
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@ -145,6 +146,8 @@ class CISOProperties : public wxDialog
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wxTreeItemId RootId;
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wxImageList *m_iconList;
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Gecko::CodeConfigPanel *m_geckocode_panel;
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enum
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{
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ID_CLOSE = 1000,
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