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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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136 changed files with 1537 additions and 3412 deletions
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@ -24,6 +24,7 @@
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#include "CommandProcessor.h"
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#include "ChunkFile.h"
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#include "Fifo.h"
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#include "HW/Memmap.h"
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volatile bool g_bSkipCurrentFrame = false;
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volatile bool g_EFBAccessRequested = false;
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@ -134,16 +135,15 @@ void ResetVideoBuffer()
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// Description: Main FIFO update loop
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// Purpose: Keep the Core HW updated about the CPU-GPU distance
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void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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void Fifo_EnterLoop()
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{
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fifoStateRun = true;
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SCPFifoStruct &_fifo = CommandProcessor::fifo;
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s32 distToSend;
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while (fifoStateRun)
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{
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video_initialize.pPeekMessages();
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g_video_backend->PeekMessages();
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VideoFifo_CheckAsyncRequest();
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@ -164,7 +164,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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// Create pointer to video data and send it to the VideoPlugin
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u32 readPtr = _fifo.CPReadPointer;
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u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
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u8 *uData = Memory::GetPointer(readPtr);
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distToSend = 32;
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@ -204,7 +204,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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// While the emu is paused, we still handle async request such as Savestates then sleep.
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while (!EmuRunning)
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{
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video_initialize.pPeekMessages();
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g_video_backend->PeekMessages();
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VideoFifo_CheckAsyncRequest();
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Common::SleepCurrentThread(10);
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}
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