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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
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136 changed files with 1537 additions and 3412 deletions
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@ -19,6 +19,7 @@
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#include "IniFile.h"
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#include "DebuggerPanel.h"
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#include "FileUtil.h"
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#include "../../Core/Src/ConfigManager.h"
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#include "VideoConfig.h"
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#include "TextureCacheBase.h"
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@ -26,8 +27,6 @@
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#include "VertexShaderGen.h"
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#include "NativeVertexFormat.h"
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extern PLUGIN_GLOBALS* globals;
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BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
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EVT_CLOSE(GFXDebuggerPanel::OnClose)
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EVT_BUTTON(ID_PAUSE,GFXDebuggerPanel::OnPauseButton)
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@ -249,7 +248,7 @@ void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
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void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
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{
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char dump_path[MAX_PATH];
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sprintf(dump_path, "%sDebug/%s/", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
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sprintf(dump_path, "%sDebug/%s/", File::GetUserPath(D_DUMP_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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if (!File::CreateFullPath(dump_path))
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return;
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