Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2011-01-31 01:28:32 +00:00
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

View file

@ -92,109 +92,21 @@ Make AA apply instantly during gameplay if possible
#include "Setup.h"
#include "DLCache.h"
#include "FramebufferManager.h"
#include "Core.h"
#include "VideoState.h"
#include "VideoBackend.h"
#include "ConfigManager.h"
// Logging
int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
#ifdef _WIN32
HINSTANCE g_hInstance;
wxLocale *InitLanguageSupport()
namespace OGL
{
wxLocale *m_locale;
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
return m_locale;
}
class wxDLLApp : public wxApp
std::string VideoBackend::GetName()
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
// ------------------
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
static wxLocale *m_locale;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
m_locale = InitLanguageSupport();
}
break;
case DLL_PROCESS_DETACH:
wxUninitialize();
delete m_locale;
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
#endif // _WIN32
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin OpenGL (DebugFast)");
#elif defined _DEBUG
sprintf(_PluginInfo->Name, "Dolphin OpenGL (Debug)");
#else
sprintf(_PluginInfo->Name, _trans("Dolphin OpenGL"));
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager*)globals->logManager);
}
void *DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
return new GFXDebuggerPanel((wxWindow *)_hParent);
#else
return NULL;
#endif
return "OpenGL";
}
void GetShaders(std::vector<std::string> &shaders)
@ -231,7 +143,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsPixelLighting = true;
}
void DllConfig(void *_hParent)
void VideoBackend::ShowConfig(void *_hParent)
{
#if defined(HAVE_WX) && HAVE_WX
InitBackendInfo();
@ -249,18 +161,15 @@ void DllConfig(void *_hParent)
#endif
}
void Initialize(void *init)
void VideoBackend::Initialize()
{
InitBackendInfo();
frameCount = 0;
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
// Create a shortcut to _pVideoInitialize that can also update it
g_VideoInitialize = *(_pVideoInitialize);
InitXFBConvTables();
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
g_Config.GameIniLoad(globals->game_ini);
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.UpdateProjectionHack();
#if defined _WIN32
@ -269,25 +178,20 @@ void Initialize(void *init)
#endif
UpdateActiveConfig();
if (!OpenGL_Create(g_VideoInitialize, 640, 480))
if (!OpenGL_Create(640, 480))
{
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
return;
}
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
// Now the window handle is written
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
OSD::AddMessage("Dolphin OpenGL Video Plugin.", 5000);
s_PluginInitialized = true;
return;
}
// This is called after Initialize() from the Core
// Run from the graphics thread
void Video_Prepare()
void VideoBackend::Video_Prepare()
{
OpenGL_MakeCurrent();
//if (!Renderer::Init()) {
@ -296,7 +200,7 @@ void Video_Prepare()
// exit(1);
//}
g_renderer = new OGL::Renderer;
g_renderer = new Renderer;
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
@ -305,31 +209,31 @@ void Video_Prepare()
CommandProcessor::Init();
PixelEngine::Init();
g_texture_cache = new OGL::TextureCache;
g_texture_cache = new TextureCache;
BPInit();
g_vertex_manager = new OGL::VertexManager;
g_vertex_manager = new VertexManager;
Fifo_Init(); // must be done before OpcodeDecoder_Init()
OpcodeDecoder_Init();
OGL::VertexShaderCache::Init();
VertexShaderCache::Init();
VertexShaderManager::Init();
OGL::PixelShaderCache::Init();
PixelShaderCache::Init();
PixelShaderManager::Init();
OGL::PostProcessing::Init();
PostProcessing::Init();
GL_REPORT_ERRORD();
VertexLoaderManager::Init();
OGL::TextureConverter::Init();
TextureConverter::Init();
DLCache::Init();
// Notify the core that the video plugin is ready
g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
Core::Callback_CoreMessage(WM_USER_CREATE);
s_PluginInitialized = true;
INFO_LOG(VIDEO, "Video plugin initialized.");
}
void Shutdown()
void VideoBackend::Shutdown()
{
s_PluginInitialized = false;
@ -354,3 +258,5 @@ void Shutdown()
delete g_renderer;
OpenGL_Shutdown();
}
}