Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2011-01-31 01:28:32 +00:00
parent ae7c64ec13
commit fbaf965995
136 changed files with 1537 additions and 3412 deletions

View file

@ -16,6 +16,7 @@
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "Core.h"
#include "GLUtil.h"
#include "Renderer.h"
@ -29,17 +30,13 @@ static GLuint s_RenderTarget = 0;
RasterFont* s_pfont = NULL;
void Renderer::Init(SVideoInitialize *_pVideoInitialize)
void Renderer::Init()
{
if (!OpenGL_Create(g_VideoInitialize, 640, 480)) // 640x480 will be the default if all else fails
if (!OpenGL_Create(640, 480)) // 640x480 will be the default if all else fails
{
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
Core::Callback_VideoLog("Renderer::Create failed\n", TRUE);
return;
}
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
}
void Renderer::Shutdown()