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Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
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10 changed files with 98 additions and 45 deletions
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@ -73,11 +73,19 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
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// ---------------
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ConfigDialog::~ConfigDialog()
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{
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Console::Print("ConfigDialog Closed\n");
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}
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void ConfigDialog::OnClose(wxCloseEvent& event)
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{
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// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
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g_Config.Save();
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Console::Print("OnClose\n");
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// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
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/* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something
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similar to hide the window. And I don't understand the "Window deletion overview" on
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the wxWidgets website. Destroy() doesn't run the destructor either. */
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//wxEntryCleanup();
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//EndModal(0);
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// Allow wxWidgets to close and unload the window
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@ -86,7 +94,13 @@ void ConfigDialog::OnClose(wxCloseEvent& event)
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void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
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{
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Close();
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Console::Print("CloseClick\n");
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g_Config.Save();
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wxEntryCleanup();
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//Close();
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}
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///////////////////////////////
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