diff --git a/Source/Core/VideoCommon/LightingShaderGen.cpp b/Source/Core/VideoCommon/LightingShaderGen.cpp index a3aa628071..906907bb04 100644 --- a/Source/Core/VideoCommon/LightingShaderGen.cpp +++ b/Source/Core/VideoCommon/LightingShaderGen.cpp @@ -49,9 +49,7 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d " cosine = max(0.0, dot(_normal, " LIGHT_DIR ".xyz));\n", LIGHT_DIR_PARAMS(index)); object.Write(" }}\n" - " ldir = " LIGHT_DIR ".xyz;\n", - LIGHT_DIR_PARAMS(index)); - object.Write(" // Specular lights use the angle for the denominator as well\n" + " // Specular lights use the angle for the denominator as well\n" " dist = cosine;\n" " dist2 = dist * dist;\n"); break; @@ -101,9 +99,6 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d break; } - if (attn_func == AttenuationFunc::Spec && diffuse_func != DiffuseFunc::None) - object.Write(" diffuse *= (2048.0 + 1024.0);\n"); - object.Write(" lacc.{} += int{}(round(attn * diffuse * float{}(" LIGHT_COL ")));\n", swizzle, swizzle_components, swizzle_components, LIGHT_COL_PARAMS(index, swizzle)); object.Write(" }}\n");