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nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2087 8ced0084-cf51-0410-be5f-012b33b47a6e
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4 changed files with 10 additions and 10 deletions
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@ -417,10 +417,10 @@ void ConfigBox::ChangeSettings( wxCommandEvent& event )
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SizeWindow();
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break;
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case IDC_CHECKFOCUS:
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bCheckFocus = m_CBCheckFocus[notebookpage]->IsChecked();
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g_Config.bCheckFocus = m_CBCheckFocus[notebookpage]->IsChecked();
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for(int i = 0; i < 4; i++)
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{
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m_CBCheckFocus[i]->SetValue(bCheckFocus);
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m_CBCheckFocus[i]->SetValue(g_Config.bCheckFocus);
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}
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break;
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case IDC_CONTROLTYPE:
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@ -804,7 +804,7 @@ void ConfigBox::CreateGUIControls()
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m_gGenSettingsID[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Settings") );
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m_CBSaveByID[i] = new wxCheckBox(m_Controller[i], IDC_SAVEBYID, wxT("Save by ID"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_CBShowAdvanced[i] = new wxCheckBox(m_Controller[i], IDC_SHOWADVANCED, wxT("Show advanced settings"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_CBCheckFocus[i] = new wxCheckBox(m_Controller[i], IDC_CHECKFOCUS, wxT("Only accept input when Dolphin is in focus"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_CBCheckFocus[i] = new wxCheckBox(m_Controller[i], IDC_CHECKFOCUS, wxT("Allow out of focus input"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Populate general settings 3
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m_gGenSettingsID[i]->Add(m_CBSaveByID[i], 0, wxEXPAND | wxALL, 3);
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@ -824,6 +824,8 @@ void ConfigBox::CreateGUIControls()
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"\nto save your settings if you have multiple controllers.")
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, i+1
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));
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m_CBCheckFocus[i]->SetToolTip(wxT(
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"Allow Gamepad input even when Dolphin is not in focus. Out of focus keyboard input is never allowed."));
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// Populate settings
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m_sSettings[i] = new wxBoxSizer ( wxHORIZONTAL );
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