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Save States: 1. Added "Undo Load State" which... undoes load state :)
2. Implemented saving/loading to memory buffers (very fast) for temporal states such as for "undo load state" git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3585 8ced0084-cf51-0410-be5f-012b33b47a6e
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7 changed files with 114 additions and 18 deletions
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@ -137,11 +137,12 @@ void CFrame::CreateMenu()
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m_pSubMenuSave = emulationMenu->AppendSubMenu(saveMenu, _T("Sa&ve State"));
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saveMenu->Append(IDM_SAVESTATEFILE, _T("Save State..."));
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loadMenu->Append(IDM_UNDOSAVESTATE, _T("Last Overwritten State\tShift+F12"));
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saveMenu->AppendSeparator();
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loadMenu->Append(IDM_LOADSTATEFILE, _T("Load State..."));
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loadMenu->Append(IDM_LOADLASTSTATE, _T("Last Saved State\tF11"));
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loadMenu->Append(IDM_UNDOSTATE, _T("Last Overwritten State\tF12"));
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loadMenu->Append(IDM_UNDOLOADSTATE, _T("Undo Load State\tF12"));
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loadMenu->AppendSeparator();
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for (int i = 1; i <= 8; i++) {
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@ -716,11 +717,17 @@ void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
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State_LoadLastSaved();
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}
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void CFrame::OnUndoState(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
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{
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State_LoadAs(FULL_STATESAVES_DIR "lastState.sav");
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State_UndoLoadState();
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}
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void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
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{
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State_UndoSaveState();
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}
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void CFrame::OnLoadState(wxCommandEvent& event)
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{
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int id = event.GetId();
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