VideoBackend: remove unused config vars.

No point to keeping around variables which are always "true".
This commit is contained in:
magumagu 2014-04-04 16:17:14 -07:00
parent 7563e8c6f3
commit fd9c1fa746
10 changed files with 15 additions and 37 deletions

View file

@ -263,7 +263,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.Write("centroid in float3 uv%d_2;\n", i);
}
out.Write("centroid in float4 clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
{
out.Write("centroid in float4 Normal_2;\n");
}
@ -313,7 +313,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
for (unsigned int i = 0; i < numTexgen; ++i)
out.Write(",\n in %s float3 uv%d : TEXCOORD%d", optCentroid, i, i);
out.Write(",\n in %s float4 clipPos : TEXCOORD%d", optCentroid, numTexgen);
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
out.Write(",\n in %s float4 Normal : TEXCOORD%d", optCentroid, numTexgen + 1);
out.Write(" ) {\n");
}
@ -343,13 +343,13 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
}
}
out.Write("\tfloat4 clipPos = clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
{
out.Write("\tfloat4 Normal = Normal_2;\n");
}
}
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
if (g_ActiveConfig.bEnablePixelLighting)
{
out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n");
out.Write("\tfloat3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
@ -439,7 +439,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
WriteStage<T>(out, uid_data, i, ApiType, swapModeTable); // build the equation for this stage
#define MY_STRUCT_OFFSET(str,elem) ((u32)((u64)&(str).elem-(u64)&(str)))
bool enable_pl = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
bool enable_pl = g_ActiveConfig.bEnablePixelLighting;
uid_data.num_values = (enable_pl) ? sizeof(uid_data) : MY_STRUCT_OFFSET(uid_data,stagehash[numStages]);