Small changes to DSP HLE. Still no sound in Wii AX. Blocks are turned on but something is wrong, it seems like cur_addr was not moving (in Top Spin 3), if I understand the log correctly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1111 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-11-10 20:32:36 +00:00
parent 145d868585
commit fe19642762
13 changed files with 433 additions and 309 deletions

View file

@ -199,6 +199,7 @@ void DSP_Initialize(DSPInitialize _dspInitialize)
g_pMemory = g_dspInitialize.pGetMemoryPointer(0);
#if defined(_DEBUG) || defined(DEBUGFAST)
gpName = g_dspInitialize.pName(); // save the game name globally
for (int i = 0; i < gpName.length(); ++i) // and fix it
{
@ -207,6 +208,7 @@ void DSP_Initialize(DSPInitialize _dspInitialize)
if (gpName[i] == ':') gpName[i] = ' ';
}
wprintf("\n");
#endif
CDSPHandler::CreateInstance();