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Core: Replace usages of StringFromFormat with fmt where applicable
Migrates usages of StringFromFormat over to using fmt.
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parent
6282b0d83e
commit
febd1c3dba
30 changed files with 192 additions and 165 deletions
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@ -12,6 +12,8 @@
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#include <utility>
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#include <vector>
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#include <fmt/format.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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@ -19,7 +21,6 @@
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Common/Version.h"
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@ -163,8 +164,8 @@ static void DoState(PointerWrap& p)
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p.Do(is_wii);
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if (is_wii != is_wii_currently)
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{
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OSD::AddMessage(StringFromFormat("Cannot load a savestate created under %s mode in %s mode",
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is_wii ? "Wii" : "GC", is_wii_currently ? "Wii" : "GC"),
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OSD::AddMessage(fmt::format("Cannot load a savestate created under {} mode in {} mode",
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is_wii ? "Wii" : "GC", is_wii_currently ? "Wii" : "GC"),
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OSD::Duration::NORMAL, OSD::Color::RED);
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p.SetMode(PointerWrap::MODE_MEASURE);
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return;
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@ -382,7 +383,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
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f.WriteBytes(buffer_data, buffer_size);
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}
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Core::DisplayMessage(StringFromFormat("Saved State to %s", filename.c_str()), 2000);
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Core::DisplayMessage(fmt::format("Saved State to {}", filename), 2000);
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Host_UpdateMainFrame();
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}
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@ -477,8 +478,9 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
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if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.gameID, 6))
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{
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Core::DisplayMessage(
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StringFromFormat("State belongs to a different game (ID %.*s)", 6, header.gameID), 2000);
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Core::DisplayMessage(fmt::format("State belongs to a different game (ID {})",
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std::string_view{header.gameID, std::size(header.gameID)}),
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2000);
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return;
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}
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@ -578,7 +580,7 @@ void LoadAs(const std::string& filename)
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{
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if (loadedSuccessfully)
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{
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Core::DisplayMessage(StringFromFormat("Loaded state from %s", filename.c_str()), 2000);
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Core::DisplayMessage(fmt::format("Loaded state from {}", filename), 2000);
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if (File::Exists(filename + ".dtm"))
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Movie::LoadInput(filename + ".dtm");
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else if (!Movie::IsJustStartingRecordingInputFromSaveState() &&
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@ -633,8 +635,8 @@ void Shutdown()
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static std::string MakeStateFilename(int number)
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{
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return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
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SConfig::GetInstance().GetGameID().c_str(), number);
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return fmt::format("{}{}.s{:02d}", File::GetUserPath(D_STATESAVES_IDX),
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SConfig::GetInstance().GetGameID(), number);
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}
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void Save(int slot, bool wait)
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