Timer: protect usages of ms timers from rollover

This commit is contained in:
Shawn Hoffman 2022-07-18 11:48:20 -07:00
parent 0fe99e9bc8
commit fec61f89a3
4 changed files with 16 additions and 31 deletions

View file

@ -32,12 +32,14 @@ static std::atomic<int> s_obscured_pixels_top = 0;
struct Message
{
Message() = default;
Message(std::string text_, u64 timestamp_, u32 duration_, u32 color_)
: text(std::move(text_)), timestamp(timestamp_), duration(duration_), color(color_)
Message(std::string text_, u32 duration_, u32 color_)
: text(std::move(text_)), duration(duration_), color(color_)
{
timer.Start();
}
s64 TimeRemaining() const { return duration - timer.ElapsedMs(); }
std::string text;
u64 timestamp = 0;
Common::Timer timer;
u32 duration = 0;
bool ever_drawn = false;
u32 color = 0;
@ -93,20 +95,18 @@ void AddTypedMessage(MessageType type, std::string message, u32 ms, u32 argb)
{
std::lock_guard lock{s_messages_mutex};
s_messages.erase(type);
s_messages.emplace(type, Message(std::move(message), Common::Timer::NowMs() + ms, ms, argb));
s_messages.emplace(type, Message(std::move(message), ms, argb));
}
void AddMessage(std::string message, u32 ms, u32 argb)
{
std::lock_guard lock{s_messages_mutex};
s_messages.emplace(MessageType::Typeless,
Message(std::move(message), Common::Timer::NowMs() + ms, ms, argb));
s_messages.emplace(MessageType::Typeless, Message(std::move(message), ms, argb));
}
void DrawMessages()
{
const bool draw_messages = Config::Get(Config::MAIN_OSD_MESSAGES);
const u64 now = Common::Timer::NowMs();
const float current_x =
LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x + s_obscured_pixels_left;
float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y + s_obscured_pixels_top;
@ -117,7 +117,7 @@ void DrawMessages()
for (auto it = s_messages.begin(); it != s_messages.end();)
{
Message& msg = it->second;
const int time_left = static_cast<int>(msg.timestamp - now);
const s64 time_left = msg.TimeRemaining();
// Make sure we draw them at least once if they were printed with 0ms,
// unless enough time has expired, in that case, we drop them