mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-28 11:49:06 +00:00
GameFileCache: Use std::span with Update()
All we're really doing is iterating over a sequence of strings, so we don't need to tie this specifically to std::vector.
This commit is contained in:
parent
2ca80adeb2
commit
ff38362216
2 changed files with 3 additions and 2 deletions
|
@ -83,7 +83,7 @@ std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path,
|
|||
return result;
|
||||
}
|
||||
|
||||
bool GameFileCache::Update(const std::vector<std::string>& all_game_paths,
|
||||
bool GameFileCache::Update(std::span<const std::string> all_game_paths,
|
||||
const GameAddedToCacheFn& game_added_to_cache,
|
||||
const GameRemovedFromCacheFn& game_removed_from_cache,
|
||||
const std::atomic_bool& processing_halted)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue