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use attrib pointers in nativeVertexFormat
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2f78986e2c
commit
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7 changed files with 51 additions and 41 deletions
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@ -22,12 +22,23 @@
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#include "VideoCommon.h"
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// TODO should be reordered
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#define SHADER_POSITION_ATTRIB 0
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#define SHADER_POSMTX_ATTRIB 1
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#define SHADER_POSITION_ATTRIB 2
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#define SHADER_TEXTURE0_ATTRIB 3
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#define SHADER_COLOR0_ATTRIB 4
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#define SHADER_NORM1_ATTRIB 6
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#define SHADER_NORM2_ATTRIB 7
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#define SHADER_NORM0_ATTRIB 2
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#define SHADER_NORM1_ATTRIB 3
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#define SHADER_NORM2_ATTRIB 4
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#define SHADER_COLOR0_ATTRIB 5
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#define SHADER_COLOR1_ATTRIB 6
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#define SHADER_TEXTURE0_ATTRIB 8
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#define SHADER_TEXTURE1_ATTRIB 9
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#define SHADER_TEXTURE2_ATTRIB 10
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#define SHADER_TEXTURE3_ATTRIB 11
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#define SHADER_TEXTURE4_ATTRIB 12
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#define SHADER_TEXTURE5_ATTRIB 13
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#define SHADER_TEXTURE6_ATTRIB 14
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#define SHADER_TEXTURE7_ATTRIB 15
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// shader variables
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