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Remove the dependency on rectangle textures in the software rasterizer. Also make it the be used by default in the software renderer like it was before.
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2 changed files with 28 additions and 42 deletions
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@ -51,7 +51,7 @@ void SWVideoConfig::Load(const char* ini_file)
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
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iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
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iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, true);
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iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, false);
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iniFile.Get("Info", "ShowStats", &bShowStats, false);
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