Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	0e225a5ad1  
						 
						
							
							
								
								
								some code cleanup i have left in my folder :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7560  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2011-05-25 18:14:29 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	c86d2e5129  
						 
						
							
							
								
								
								Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-28 21:32:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	989e5b7798  
						 
						
							
							
								
								
								Decent C++ for MathFloatVectorSum.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3895  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-28 07:40:18 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sonicadvance1 
								
							 
						 
						
							
							
								
							
							
	4cfcf9bdd5  
						 
						
							
							
								
								
								Sorry for intruding in to the core. Fixed NoGUI mode in Linux, add back the instruction names as comments in the JIT tables, was a bit hard to find certain instructions.Trying to find a good way to get The JIT dependencies removed in a nice fashion  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3776  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-13 06:34:12 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									magumagu9 
								
							 
						 
						
							
							
								
							
							
	7f27cfc9d2  
						 
						
							
							
								
								
								Misc warning fixes.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3583  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-28 20:53:26 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	3d9279a73f  
						 
						
							
							
								
								
								Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-28 20:04:07 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	4dba267775  
						 
						
							
							
								
								
								Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(  
							
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							Generic code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-15 21:10:11 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	5c04af50a4  
						 
						
							
							
								
								
								Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?  
							
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							Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-15 04:30:02 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	0bee242493  
						 
						
							
							
								
								
								Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3442  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-14 11:30:33 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	93348abc18  
						 
						
							
							
								
								
								Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3005  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-19 10:10:45 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	eb0cab140f  
						 
						
							
							
								
								
								Some code cleanup  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2768  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-28 08:57:34 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bushing 
								
							 
						 
						
							
							
								
							
							
	49cfded60b  
						 
						
							
							
								
								
								set svn:eol-style=native for **.cpp  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-08 05:30:24 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	775dc8a9c0  
						 
						
							
							
								
								
								Initial megacommit.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-07-12 17:40:22 +00:00