Commit graph

348 commits

Author SHA1 Message Date
Admiral H. Curtiss
23843583bf
PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
Admiral H. Curtiss
8dabd1a025
PowerPC/MMU: Refactor to class, move to System. 2023-03-28 03:47:51 +02:00
Admiral H. Curtiss
069280ddc6
HW/VideoInterface: Refactor to class. 2023-03-11 12:50:35 +01:00
Admiral H. Curtiss
ee35103ed9
HW/DVD: Rename DVDInterface namespace to DVD. 2023-03-10 18:37:18 +01:00
Admiral H. Curtiss
eb25c46a91
HW/DVDInterface: Refactor to class. 2023-03-10 18:12:59 +01:00
Admiral H. Curtiss
a1c2651fee
HW/EXI: Pass System to IEXIDevice. 2023-03-08 22:51:17 +01:00
Admiral H. Curtiss
7044cff011
Core/Boot: Pass around System. 2023-03-08 22:41:43 +01:00
JosJuice
7cecb28bdf DolphinQt: Properly lock CPU before accessing emulated memory
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.

To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
Pokechu22
8d71f542cb Boot: Fix shadowing warning 2023-02-09 16:23:02 -08:00
MayImilae
37859ec1da Cleanup: Remove CDUtils
This is a cleaning followup for #11456.
2023-01-28 03:50:57 -08:00
Admiral H. Curtiss
7fd552081f
HLE function hooking: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
94455ee9e1
Boot: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
0a343007cb
PowerPC: Parametrize LR macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
ba1b624e1b
PowerPC: Remove MSR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
be8d0b76ca
PowerPC: Remove PC macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
31483e492e
PowerPC: Parametrize HID4 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
6f0ab1b33e
PowerPC: Parametrize HID2 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
49eeb986c6
PowerPC: Parametrize HID0 macro. 2023-01-27 15:22:40 +01:00
Lioncash
e5b91f00b0 Common: Replace StringBeginsWith/StringEndsWith with std equivalents
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
Shawn Hoffman
d51e4e5236 get rid of HAS_STD_FILESYSTEM
just use std::filesystem
2023-01-10 05:17:43 -08:00
Admiral H. Curtiss
c20bb01b47
Merge pull request #11372 from JosJuice/m3u-backslash
Boot: Fix handling of M3U file paths containing backslashes
2022-12-29 17:09:38 +01:00
Admiral H. Curtiss
a164c47caf
Core/Boot: Pass System instance to BootUp() and related. 2022-12-29 05:49:26 +01:00
Admiral H. Curtiss
50625728e0
VideoCommon: De-globalize VertexShaderManager class. 2022-12-28 15:52:29 +01:00
JosJuice
71f1b1db34 Boot: Fix handling of M3U file paths containing backslashes
Previously, if a user on Windows launched Dolphin from the command line
and specified a path to an M3U file and included backslashes in this path,
Dolphin would fail to resolve relative paths in the M3U file.
2022-12-24 11:13:27 +01:00
Admiral H. Curtiss
839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System. 2022-12-03 13:27:02 +01:00
JosJuice
fb916a4c33 Boot: Load DOL/ELF after memory setup
I recently talked to a homebrew developer who was trying to add exception
handlers at link time but found out that Dolphin was overwriting their
exception handlers. I figure that's not the usual way to do exception
handlers, but... making us load the executable after setting up memory
rather than before is easy, and matches what we do when booting discs,
so I suppose there's no reason not to do it. It also matches the intent
of why Dolphin is writing default exception handlers – we're writing
them because some homebrew relies on exception handlers being left
around from whatever program was running before it (see 3dd777be70).
2022-11-05 13:55:17 +01:00
GaryOderNichts
82d20ce352 Support for loading Ancast images 2022-10-22 13:35:49 +02:00
Admiral H. Curtiss
1732071a10
Netplay: Pass netplay settings via BootSessionData. 2022-09-11 04:18:26 +02:00
JosJuice
3a6df63e9b DiscIO: Add support for the NFS format
For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.

Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?

I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
2022-08-04 22:00:58 +02:00
Admiral H. Curtiss
4b6ad977c6
Merge pull request #10922 from Pokechu22/apploader-hle-no-replace
Boot_BS2Emu: Create an actual function for AppLoaderReport
2022-07-30 14:05:58 +02:00
Pokechu22
e97ad90681 Boot/ElfReader: Log to BOOT log instead of MASTER log 2022-07-29 12:18:05 -07:00
Pokechu22
7a7a3a7f41 Boot_BS2EMU: Log apploader-related messages to BOOT log instead of MASTER log 2022-07-29 12:17:09 -07:00
Pokechu22
d3d7cc6f96 Boot_BS2Emu: Create an actual function for AppLoaderReport
Before, we used a replace hook and didn't write anything there. Now, we write a BLR instruction to immediately return, and then use a start hook. This makes the behavior a bit clearer (though it shoudln't matter in practice).
2022-07-29 12:16:20 -07:00
Admiral H. Curtiss
ec3cfc01c1
DiscIO/DirectoryBlob: Add callback to modify sys files before they're added to the disc. 2022-07-19 00:55:04 +02:00
Admiral H. Curtiss
cc315cb7af
DiscIO/Riivolution: Add dolphin-specific extensions "dolphin_sys_file" and "dolphin_sys_folder" to patch sys files like you would patch regular files. 2022-07-19 00:55:04 +02:00
Pokechu22
263d2a419a BS2Emu: Fix DFI typo 2022-07-05 17:15:59 -07:00
Pokechu22
76401e8ffb BS2Emu: Initialize the last rows of postMatrices to the identity matrix
This fixes Datel titles having missing textures (which was an issue with the previous commit).
2022-06-25 17:29:49 -07:00
Pokechu22
b2ddffeeb1 BS2Emu: Set HID0/1/2/4 and MSR with correct default values
These values were obtained by setting a breakpoint at a game's entry point, and then observing the register values with Dolphin's register widget.

There are other registers that aren't handled by this PR, including CR, XER, SRR0, SRR1, and "Int Mask" (as well as most of the GPRs). They could be added in a later PR if it turns out that their values matter, but probably most of them don't.

This fixes Datel titles booting with the IPL skipped (see https://bugs.dolphin-emu.org/issues/8223), though when booted this way they are currently missing textures. Due to somewhat janky code, Datel overwrites the syscall interrupt handler and then immediately triggers it (with the `sc` instruction) before they restore the correct one. This works on real hardware due to icache, and also works in Dolphin when the IPL runs due to icache, but prior to this change `HID0.ICE` defaulted to 0 so icache was not enabled when the IPL was skipped.
2022-06-25 14:27:29 -07:00
Admiral H. Curtiss
2081e2f2a1
Config: Move ToGameCubeRegion(), GetDirectoryForRegion(), and GetBootROMPath() to new config system namespace. 2022-06-05 21:24:45 +02:00
Zachary Lockwood
9130ad8fbe Add support for overriding the IOS that boots with a wii game 2022-03-20 09:47:06 -04:00
Zopolis4
5e4d1f732d
Remove the Maps folder from the Sys directory
It only had two out of date and game-specific maps from decades ago
2022-02-16 12:32:25 +11:00
Admiral H. Curtiss
36cfcb530f
IOFile: Make origin parameter to Seek() an enum class. 2022-01-29 06:49:21 +01:00
Pokechu22
6e5f4125e3 Use Common::ToLower and Common::ToUpper 2022-01-16 17:00:12 -08:00
Admiral H. Curtiss
e08171fa24
Config: Port remaining Core settings to new config system (partial). 2022-01-05 00:54:15 +01:00
Pokechu22
2652aed85c Common: Merge CRC32.h into Hash.h
This makes it easier to find the relevant functions.
2022-01-01 10:36:38 -08:00
Admiral H. Curtiss
b928900f6e
Core/WiiRoot: Handle the combination of NetPlay and savegame redirects. 2021-12-14 06:15:37 +01:00
Pokechu22
5134caf68c BS2Emu: Stop clearing the RTC flags
The system menu does clear the RTC flags, but we currently aren't updating the cache file, and since we clear them the system menu doesn't know to update the cache either.  This means that launching a game via the system menu, and then launching a game directly and exiting via HOME will result in the system menu using an outdated cache and displaying the old game.  This causes it to fail to launch the game on the disc channel (since it doesn't match the cache), resulting in it resetting (though it will ignore the cache after resetting).  Not clearing the cache avoids this issue.
2021-11-30 14:43:49 -08:00
Admiral H. Curtiss
894773f607
Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic. 2021-11-22 01:33:45 +01:00
Admiral H. Curtiss
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class. 2021-11-22 00:35:35 +01:00
Emmanuel Gil Peyrot
3d662e746b Core: Fix a -Wshadow warning in gcc 11
This moves the only direct call to zlib’s crc32() into its own
translation unit, but that operation is cold enough that this won’t
matter in the slightest.  crc32_z() would be more appropriate, but
Android has an older zlib version…
2021-11-02 13:50:21 +01:00