Léo Lam
39fd6dcd5b
Fix missing includes
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Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
Shawn Hoffman
fead9a05bc
Fix static_assert raised by commit 789975e350
2016-10-04 00:56:02 -07:00
shuffle2
ab01dec178
Merge pull request #3806 from degasus/idle
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ConfigManager: Drop SkipIdle option.
2016-10-03 23:59:38 -07:00
Markus Wick
cf3513f7fc
Merge pull request #4123 from hthh/improve-const-stores
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Jit: FIFO optimization improvements
2016-10-04 08:32:48 +02:00
degasus
40aa54447d
Jit64: Drop very outdated comment about idle skipping.
2016-10-04 08:31:43 +02:00
degasus
0c67297ea0
ConfigManager: Drop SkipIdle option.
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This option is safe + deterministic, so let's always enable it.
2016-10-04 08:31:43 +02:00
Shawn Hoffman
f000bb7590
Jit64: use domain-appropriate instructions
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Original commit:
commit 62d3423ccf
Author: Tillmann Karras <tilkax@gmail.com>
Date: Wed Nov 18 20:32:20 2015 +0100
2016-10-03 07:15:26 -07:00
degasus
f7e07f8f3b
MMU: Don't generate virtual memory area on 32bit builds.
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There is no JIT, so no need for fastmem. This memory won't be used at all.
2016-10-03 10:26:23 +02:00
degasus
0de1c6c99c
MMU: Sort physical access by common access pattern.
2016-10-03 10:26:23 +02:00
degasus
d1488d0dc4
MMU: Drop force inline usage.
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This is not needed, the compiler will do it on it's own if required.
2016-10-03 10:26:19 +02:00
degasus
4b3e388bd7
Jit64: Fix merge failure of dynamic_bat.
2016-10-03 10:15:52 +02:00
degasus
ebc47a4b36
Memmap: Drop redundant global bFakeVMEM flag.
2016-10-03 10:15:52 +02:00
shuffle2
fba6801851
Merge pull request #4216 from EmptyChaos/geckocodes-cleanup
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GeckoCodes: Don't run PPC code in CoreTiming callbacks
2016-10-02 22:37:51 -07:00
EmptyChaos
83407263e5
HLE/GeckoCode: Add new HLE hook exit trampoline
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Dolphin emulates GeckoCodes by fiddling with the CPU state when a
VI Interrupt occurs. The problem with this is that we don't know
where the PC is so it's non-deterministic and not necessarily
suitable for use with the codehandler.
There are two options: Patch the game like Gecko OS either directly
or using HLE::Patch, or use a trampoline so we can branch from any
PC even if it would otherwise not be valid. The problem with Gecko OS
patches is there are 10 of them and they have to be configured
manually (i.e. Game INIs to would need to have a [Core]GeckoHookType
property).
HLE_Misc::GeckoReturnTrampoline enables the Code Handler to be
entered from anywhere, the trampoline restores all the registers that
had to be secretly saved to the stack.
2016-10-03 16:27:42 +11:00
shuffle2
bd1218a3c4
Merge pull request #4250 from leoetlino/hle-patch-fix
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HLE_OS: Minor fixes (function patching, output encoding)
2016-10-02 22:13:15 -07:00
shuffle2
456d869791
Merge pull request #4200 from EmptyChaos/jit64-dispatch-bug
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Jit64: Fix Dispatcher ABI error
2016-10-02 20:41:39 -07:00
Mat M
ccfc081697
Merge pull request #4245 from aldelaro5/logs-levels-changes
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Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
aldelaro5
f0aa9b3751
Reorganise a ton of logs level
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Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Lioncash
91bbe56f59
SystemRegisters: Get rid of pointer casting
2016-09-30 08:28:07 -04:00
Lioncash
6b58ebfadc
MMU: Remove useless casts
2016-09-30 06:48:13 -04:00
Lioncash
e8b5e38d98
MMU: Get rid of type punning in FP read/write functions
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The previous code is actually considered undefined behavior.
2016-09-30 03:50:08 -04:00
Lioncash
e1705ba6c5
PPCAnalyst: Get rid of two casts
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HostRead_Instruction does the same thing behind the scenes without casts.
2016-09-29 18:17:56 -04:00
Lioncash
ba628b3cab
PPCAnalyst: Compress loop into std::any_of
2016-09-28 17:12:21 -04:00
EmptyChaos
f9a88adddc
PowerPC: Fix Dynamic BAT savestates
2016-09-28 14:26:26 +10:00
Markus Wick
3696c2b022
Merge pull request #4210 from degasus/arm
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JitArm64: Small cleanup + speedups.
2016-09-27 18:45:14 +02:00
Lioncash
082275d785
PPCAnalyst: Convert #define into a constant
2016-09-26 20:04:17 -04:00
Lioncash
a947391556
PPCAnalyst: Make local constants constexpr
2016-09-26 19:51:48 -04:00
Léo Lam
cb73bcc72e
PPCSymbolDB: Drop useless const qualifier
2016-09-26 22:57:40 +02:00
Léo Lam
303325768b
SymbolDB: Only match against the function name
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This changes GetSymbolFromName to not require the passed name to
completely match with the symbol name. Instead, we now match
against the stripped symbol name (i.e. only the function name).
This fixes a regression introduced by #4160 , which prevented
HLE::PatchFunctions() from working properly.
2016-09-26 22:56:42 +02:00
degasus
11bfc7fe77
JitArm64: Move memcheck check into fallback code.
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So now each implemented slowmem instruction should check for DSI on each own.
2016-09-26 22:17:25 +02:00
degasus
39c08694a0
JitArm64: Optimize addic.
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If simm < 0, it's faster to call MOVI2R(-simm) as only the lower bits are set.
2016-09-26 22:17:25 +02:00
degasus
1f94abea18
JitArm64: Optimize logic immediate instructions.
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Try to use also the immediate instruction on ARM.
2016-09-26 22:17:25 +02:00
Mat M
9e1cfbee0e
Merge pull request #4160 from sepalani/symbolmap
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Map: Prevents symbols from being stripped
2016-09-18 22:52:12 -04:00
Scott Mansell
514ce3c6ed
Merge pull request #4201 from EmptyChaos/interpreter-coretiming
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Interpreter/CachedInterpreter/JitArm64: Fix CoreTiming::Advance usage
2016-09-15 09:57:00 +12:00
Sepalani
78d50c9a31
PPCSymbolDB: Rename unknown variable
2016-09-14 20:00:15 +02:00
Scott Mansell
ea7e734496
Merge pull request #4186 from aldelaro5/registerView-update-fix
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Fix registerView updates issues when stepping over or stepping out
2016-09-14 18:10:41 +12:00
EmptyChaos
070fe7f499
Jit64: Fix Dispatcher ABI (downcount) violation
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The dispatcher requires that the flags contain the downcount state.
2016-09-14 15:46:54 +10:00
EmptyChaos
55a7f576aa
JitArm64: Fix CoreTiming contract
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Call Advance at the start of each timing slice instead of the end.
Possibly fixed a bug where a slice would randomly branch straight
back to Advance() because the flags were not set to the right
values before branching to the dispatcher entrypoint.
2016-09-14 15:44:51 +10:00
EmptyChaos
f5bfce657c
CachedInterpreter: Fix CoreTiming contract
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Call CoreTiming::Advance() before executing the slice, not after.
2016-09-14 15:44:51 +10:00
EmptyChaos
1bcd129683
Interpreter: Fix CoreTiming contract
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The interpreter does not use CoreTiming correctly. Calls to Advance
must be made in advance of executing the associated slice, not
afterwards.
2016-09-14 15:44:51 +10:00
Lioncash
00ddbee786
SymbolDB: Change Symbol's 'analyzed' member into a boolean
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It's only ever used as one
2016-09-13 21:23:28 -04:00
Lioncash
0ac77b0288
SymbolDB: Use an enum class for representing symbol type
2016-09-13 21:21:03 -04:00
Markus Wick
bdcee1c585
Merge pull request #4205 from degasus/arm
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JitArm64: Cleanup + small fix.
2016-09-12 11:47:51 +02:00
degasus
a0dcebba37
JitArm64: replace MOVI2R with MOVP2R when possible.
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This skips the (u64) cast.
2016-09-10 11:01:18 +02:00
degasus
789e776a47
JitArm64: Fix block linking.
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Double negation fail, sorry.
2016-09-10 11:01:18 +02:00
degasus
be763949bc
JitArm64: Drop 32bit alignment restriction of the memarea.
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ADD() is almost as fast as MOVK(), and we already have a register for the memory location. Let's just use it.
2016-09-10 11:01:18 +02:00
aldelaro5
09df343247
Move Memchecks support out of debug only builds
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It wouldn't impact performance until at least one memcheck is enabled. Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals. Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
2016-09-09 15:05:54 -04:00
Scott Mansell
fe41dff228
Fix the master build.
2016-09-07 20:10:03 +12:00
Scott Mansell
d951f9e765
Merge pull request #3771 from phire/pr3771
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Remove instant ARAM DMA hack (Fixes Sarge's War)
2016-09-07 19:09:39 +12:00
Scott Mansell
7311cd8b6e
Merge pull request #4137 from aldelaro5/memCheck-crash-fix
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Fix a crash when adding the first memory check while the game is running
2016-09-07 14:19:19 +12:00