JosJuice 
								
							 
						 
						
							
							
								
							
							
	a2b45a4b82  
						 
						
							
							
								
								
								HiresTextures: Also look for directories with 3-character IDs  
							
							... 
							
							
							
							People who make texture packs usually release them using a specific ID
(for instance SX4E01). Users who have a different version of the game
(like the PAL version SX4P01) then need to rename the custom texture
folder to match. This is a lot simpler than renaming every texture file,
as was required with the old texture format, but it's still something
that users can forget to do. To make that unnecessary, this change makes
it possible to use three-character region-free IDs for custom texture
folders, similarly to how game INIs can use three-character IDs. Once
most people have updated to Dolphin versions that include this change,
those who make texture packs will be able to name them with
three-character IDs, removing the need for users to rename anything. 
							
						 
						
							2016-01-06 14:33:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	3ff4ec275a  
						 
						
							
							
								
								
								Throttler: Rename "framelimiter" to "emulation speed".  
							
							... 
							
							
							
							We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used. 
							
						 
						
							2016-01-05 23:39:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
								
							
							
	0da8bd0f61  
						 
						
							
							
								
								
								Merge pull request  #3444  from RisingFog/avidumpfixes  
							
							... 
							
							
							
							AVIDump Clean Up and Fixes 
							
						 
						
							2016-01-05 10:38:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jules Blok 
								
							 
						 
						
							
							
								
							
							
	358e458a93  
						 
						
							
							
								
								
								VertexShaderManager: Add an epsilon hack to the perspective projection.  
							
							
							
						 
						
							2016-01-05 01:24:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Mathew Maidment 
								
							 
						 
						
							
							
								
							
							
	0509292f86  
						 
						
							
							
								
								
								Merge pull request  #3431  from stenzek/shadercache  
							
							... 
							
							
							
							ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface. 
							
						 
						
							2016-01-04 19:11:14 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
								
							
							
	ca7160f714  
						 
						
							
							
								
								
								Merge pull request  #3434  from lioncash/enum  
							
							... 
							
							
							
							OnScreenDisplay: Make CallbackType an enum class 
							
						 
						
							2016-01-04 13:47:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Burgener 
								
							 
						 
						
							
							
								
							
							
	fe4e99d6bf  
						 
						
							
							
								
								
								AVIDump Clean Up and Fixes  
							
							
							
						 
						
							2016-01-03 18:39:52 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	01f99a04a2  
						 
						
							
							
								
								
								VideoBackend: Get rid of a boolean global  
							
							... 
							
							
							
							Also gets rid of global headers 
							
						 
						
							2016-01-02 18:03:28 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	edda018d54  
						 
						
							
							
								
								
								OnScreenDisplay: Make CallbackType an enum class  
							
							
							
						 
						
							2016-01-02 14:57:55 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	617f9d9532  
						 
						
							
							
								
								
								ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode  
							
							... 
							
							
							
							This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.
The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true. 
							
						 
						
							2016-01-02 17:35:06 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ryan Houdek 
								
							 
						 
						
							
							
								
							
							
	721d319c7b  
						 
						
							
							
								
								
								Add a comment to DriverDetails about Qualcomm failing our alpha tests.  
							
							
							
						 
						
							2015-12-31 10:14:14 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
								
							
							
	330329254c  
						 
						
							
							
								
								
								Merge pull request  #3361  from stenzek/d3d-vectored-efb-pokes  
							
							... 
							
							
							
							D3D: Implement vectored efb pokes 
							
						 
						
							2015-12-30 15:27:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
								
							
							
	8cf078a1a0  
						 
						
							
							
								
								
								Merge pull request  #3407  from phire/fix_assert  
							
							... 
							
							
							
							TextureCache, fix an incorrect assert. 
							
						 
						
							2015-12-29 20:58:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	e082ebad1a  
						 
						
							
							
								
								
								HiresTextures: Remove the need to explicitly free SOIL allocated data  
							
							
							
						 
						
							2015-12-29 08:40:17 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	1d01fbd217  
						 
						
							
							
								
								
								HiresTextures: Make Load return a unique_ptr  
							
							
							
						 
						
							2015-12-29 08:40:15 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	6a9e4511b5  
						 
						
							
							
								
								
								HiresTextures: Remove unnecessary header includes  
							
							
							
						 
						
							2015-12-29 08:40:07 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Scott Mansell 
								
							 
						 
						
							
							
								
							
							
	d8e5d8659e  
						 
						
							
							
								
								
								TextureCache, fix an incorrect assert.  
							
							
							
						 
						
							2015-12-29 14:25:31 +13:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
								
							
							
	aabcd441d9  
						 
						
							
							
								
								
								Merge pull request  #3381  from Armada651/revert-3076  
							
							... 
							
							
							
							Revert "Merge pull request #3076  from void-ghost/stereo3d_presets" 
							
						 
						
							2015-12-28 10:18:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
								
							
							
	281860eafa  
						 
						
							
							
								
								
								Merge pull request  #3400  from lioncash/shadergen  
							
							... 
							
							
							
							ShaderGen: Get rid of static buffers 
							
						 
						
							2015-12-28 10:09:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	c5f123a70b  
						 
						
							
							
								
								
								ShaderGenCommon: Remove unnecessary static keywords  
							
							... 
							
							
							
							Functions defined in a header should be inline only, otherwise program
code is generated for every other file that calls said functions 
							
						 
						
							2015-12-26 18:02:54 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	c151fe582f  
						 
						
							
							
								
								
								ShaderGenerators: Remove unnecessary inline keywords  
							
							... 
							
							
							
							Static by itself is sufficient 
							
						 
						
							2015-12-26 17:57:32 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	8ce3a4aa70  
						 
						
							
							
								
								
								ShaderGeneration: Get rid of static buffers  
							
							
							
						 
						
							2015-12-26 17:01:54 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Scott Mansell 
								
							 
						 
						
							
							
								
							
							
	bed102ae89  
						 
						
							
							
								
								
								Revert "ShaderGen: Toggle value of uninitialized color."  
							
							
							
						 
						
							2015-12-27 02:28:29 +13:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	a8ab156a29  
						 
						
							
							
								
								
								Fifo: Convert define into constant  
							
							... 
							
							
							
							Also moves it to the cpp file where it's used. 
							
						 
						
							2015-12-25 16:07:04 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Scott Mansell 
								
							 
						 
						
							
							
								
							
							
	0216879d3e  
						 
						
							
							
								
								
								Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration."  
							
							
							
						 
						
							2015-12-24 18:25:22 +13:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	8371c428cd  
						 
						
							
							
								
								
								VertexLoaderBase: Get rid of explicit delete and new  
							
							
							
						 
						
							2015-12-22 20:09:54 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Mathew Maidment 
								
							 
						 
						
							
							
								
							
							
	3cf16f8573  
						 
						
							
							
								
								
								Merge pull request  #3382  from lioncash/render  
							
							... 
							
							
							
							Render: Get rid of explicit new and delete 
							
						 
						
							2015-12-22 19:26:26 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	da0e647346  
						 
						
							
							
								
								
								Render: Get rid of explicit new and delete  
							
							
							
						 
						
							2015-12-22 19:10:05 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jules Blok 
								
							 
						 
						
							
							
								
							
							
	8bda12bcfd  
						 
						
							
							
								
								
								Revert "Merge pull request  #3076  from void-ghost/stereo3d_presets"  
							
							... 
							
							
							
							This reverts commit 81414b4fa2b926061f64 
							
						 
						
							2015-12-23 00:35:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jules Blok 
								
							 
						 
						
							
							
								
							
							
	7b4c4bfc5e  
						 
						
							
							
								
								
								VideoConfig: Fix stereoscopy preset settings.  
							
							... 
							
							
							
							PR #3076  looks to be pretty poor quality and should be reverted. 
							
						 
						
							2015-12-22 23:24:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jules Blok 
								
							 
						 
						
							
							
								
							
							
	fa207ef8a0  
						 
						
							
							
								
								
								VideoConfig: Move all stereoscopy options to the stereoscopy section.  
							
							
							
						 
						
							2015-12-22 23:16:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jules Blok 
								
							 
						 
						
							
							
								
							
							
	c49bb57e09  
						 
						
							
							
								
								
								VideoConfig: Move all GameINI stereoscopy options to the stereoscopy section.  
							
							
							
						 
						
							2015-12-22 23:16:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Scott Mansell 
								
							 
						 
						
							
							
								
							
							
	1ce9c33f6c  
						 
						
							
							
								
								
								Merge pull request  #3373  from JosJuice/temp-settings-ini-hotfix  
							
							... 
							
							
							
							Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration. 
							
						 
						
							2015-12-22 12:37:22 +13:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Admiral H. Curtiss 
								
							 
						 
						
							
							
								
							
							
	3149140052  
						 
						
							
							
								
								
								Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration.  
							
							
							
						 
						
							2015-12-22 00:16:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	f448c6e291  
						 
						
							
							
								
								
								FramebufferManagerBase: Get rid of explicit delete and new  
							
							
							
						 
						
							2015-12-21 15:57:48 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	f295182833  
						 
						
							
							
								
								
								VideoBackends: Simplify initialization and deinitialization of resources  
							
							... 
							
							
							
							Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null 
							
						 
						
							2015-12-20 22:40:37 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	a61fc372bb  
						 
						
							
							
								
								
								VideoCommon: Change PokeEFB to take a pointer rather than a vector  
							
							... 
							
							
							
							This saves allocating a vector for the pass-through path. 
							
						 
						
							2015-12-20 14:42:14 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pierre Bourdon 
								
							 
						 
						
							
							
								
							
							
	de21da5fb2  
						 
						
							
							
								
								
								Merge pull request  #3315  from degasus/test  
							
							... 
							
							
							
							ShaderGen: Toggle value of uninitialized color. 
							
						 
						
							2015-12-18 14:21:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Scott Mansell 
								
							 
						 
						
							
							
								
							
							
	ebe3c49c5f  
						 
						
							
							
								
								
								Merge pull request  #3332  from degasus/master  
							
							... 
							
							
							
							MSAA: Store samples in ini files. 
							
						 
						
							2015-12-19 01:37:10 +13:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
								
							
							
	e15b6e1a37  
						 
						
							
							
								
								
								Merge pull request  #3162  from lioncash/rast  
							
							... 
							
							
							
							Software: Minor changes to Rasterizer 
							
						 
						
							2015-12-15 18:22:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
								
							
							
	e4b83d17bf  
						 
						
							
							
								
								
								Merge pull request  #3270  from JosJuice/more-translations  
							
							... 
							
							
							
							Mark more strings for translation 
							
						 
						
							2015-12-15 18:13:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	e26d9f7c35  
						 
						
							
							
								
								
								MSAA: Store samples in ini files.  
							
							
							
						 
						
							2015-12-15 09:41:01 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jules Blok 
								
							 
						 
						
							
							
								
							
							
	ee657c04fe  
						 
						
							
							
								
								
								VideoConfig: Change convergence setting to percentage value.  
							
							
							
						 
						
							2015-12-13 22:58:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	7b34319e53  
						 
						
							
							
								
								
								ShaderGen: Toggle value of uninitialized color.  
							
							... 
							
							
							
							SMS seems to need 0, no regressions either. 
							
						 
						
							2015-12-06 12:39:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	7762d68c4b  
						 
						
							
							
								
								
								Rasterizer: Mark some references as const  
							
							
							
						 
						
							2015-12-06 02:51:36 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pringo 
								
							 
						 
						
							
							
								
							
							
	b6f16b3049  
						 
						
							
							
								
								
								Remove Google Code Reference and Fix Grammar  
							
							
							
						 
						
							2015-12-03 18:20:59 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
								
							
							
	52204c7296  
						 
						
							
							
								
								
								Merge pull request  #3299  from phire/JJ_Abrams  
							
							... 
							
							
							
							Fix lens flares in Mario Kart Wii. 
							
						 
						
							2015-12-01 09:07:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrew Wickham 
								
							 
						 
						
							
							
								
							
							
	d9f1523a7b  
						 
						
							
							
								
								
								Make cast from int to float explicit in shader  
							
							... 
							
							
							
							This should fix this panic message I saw when playing Super Mario Strikers:
Failed to compile pixel shader [...]: error C7011: implicit cast from "int" to "float" 
							
						 
						
							2015-11-30 13:35:46 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Scott Mansell 
								
							 
						 
						
							
							
								
							
							
	03461915a7  
						 
						
							
							
								
								
								Fix lens flares in Mario Kart Wii.  
							
							
							
						 
						
							2015-12-01 05:25:38 +13:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	0b02dc4f81  
						 
						
							
							
								
								
								FramebufferManager: check for g_framebuffer_manager  
							
							
							
						 
						
							2015-11-24 22:48:56 +01:00