death2droid 
								
							 
						 
						
							
							
								
							
							
	b6cfaf5653  
						 
						
							
							
								
								
								Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.  
							
							... 
							
							
							
							For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-15 12:28:32 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	7986366ff3  
						 
						
							
							
								
								
								Remove a stupid mistake of mine  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3238  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-15 08:00:54 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	80e2052372  
						 
						
							
							
								
								
								Make some updated to hires texture loading ect.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3235  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-15 07:07:24 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	14a67bc8bc  
						 
						
							
							
								
								
								Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-15 02:39:55 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	dcad8a779d  
						 
						
							
							
								
								
								TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3213  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-13 02:06:02 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	be45b223bb  
						 
						
							
							
								
								
								A fix by baby.lueshi that fixes the problems with rev 3187  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-09 07:55:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	8e535bf2c0  
						 
						
							
							
								
								
								Revert r3187 causes games to return lots of errors.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3189  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-09 06:25:03 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	b4ccf03967  
						 
						
							
							
								
								
								Some changes to the hashing by baby.lueshi  
							
							... 
							
							
							
							You may have to redump textures.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3188  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-09 02:04:04 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	b277102796  
						 
						
							
							
								
								
								Use correct width and height for compressed textures  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3187  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-08 23:33:23 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	d0304dc997  
						 
						
							
							
								
								
								Add hires texture support to OpenGL  
							
							... 
							
							
							
							Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds
This is by  baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-07 07:43:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	3ba23768e8  
						 
						
							
							
								
								
								Add PC-native DXT1 support to VideoCommon and VideoOGL. Thanks to XTra.KrazzY and death2droid.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3159  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-06 02:10:07 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	6736898486  
						 
						
							
							
								
								
								OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-03 14:35:49 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	e62b7f35ce  
						 
						
							
							
								
								
								Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.  
							
							... 
							
							
							
							Let me know if this breaks anything - it shouldn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2726  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-22 11:21:44 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Shawn Hoffman 
								
							 
						 
						
							
							
								
							
							
	7572e0bf8d  
						 
						
							
							
								
								
								remove newlines from OGL logging (they get added by logmanager)  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2720  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-21 20:07:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	aa7fe1edee  
						 
						
							
							
								
								
								Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2700  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-20 20:52:37 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	31580db11d  
						 
						
							
							
								
								
								OGL Plugin: added more info to an error message and some warning fixes.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2640  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-10 13:54:58 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	c6ffcec991  
						 
						
							
							
								
								
								First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.  
							
							... 
							
							
							
							Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). 
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-08 19:19:51 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	cad0ca3f5d  
						 
						
							
							
								
								
								ops  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2606  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-07 21:32:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	dde7f0104c  
						 
						
							
							
								
								
								Dumping the efb_tex will not cause crash anymore, but the dumped image is always blank, so commented out since it causes lag anyways.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2605  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-07 21:31:14 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	7860ef4532  
						 
						
							
							
								
								
								Make it dump more than multiple files instead of replacing the same file.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2595  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-07 10:05:04 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	f4d0255751  
						 
						
							
							
								
								
								ops, forgot to change that back.  It should be more stable now.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2594  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-07 09:44:19 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	9e3db8d1b5  
						 
						
							
							
								
								
								1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2593  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-07 09:29:25 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	95bd883c2c  
						 
						
							
							
								
								
								fix debug mode build error, shuffle some code around :P  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2565  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-06 00:03:33 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	75390c55bd  
						 
						
							
							
								
								
								GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-05 23:11:13 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	1a2a320652  
						 
						
							
							
								
								
								Increased render target size to the true EFB height of 528.  
							
							... 
							
							
							
							This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-28 19:02:37 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	6dc4194767  
						 
						
							
							
								
								
								OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-28 16:33:59 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	4bdb4aa0d1  
						 
						
							
							
								
								
								Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.  
							
							... 
							
							
							
							Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-28 01:26:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	769160dfbd  
						 
						
							
							
								
								
								Fix crash clearing the texture cache on shutdown.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2374  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-22 20:21:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	228652b070  
						 
						
							
							
								
								
								Some cleanup in OGL plugin and VideoCommon  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-21 02:42:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	acb3d1b23d  
						 
						
							
							
								
								
								New compact texture type for OGL/D3D: IA8  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2233  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-13 14:14:45 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	e557e090dd  
						 
						
							
							
								
								
								New compact texture type for OGL/D3D: RGB565  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-12 22:32:33 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	d2d097fba5  
						 
						
							
							
								
								
								Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2222  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-12 13:54:08 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									memberTwo.mb2 
								
							 
						 
						
							
							
								
							
							
	7f9ce70b33  
						 
						
							
							
								
								
								Fix a bit texture cache WIP for copyEFBToRam at least.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1886  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-17 13:31:17 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									memberTwo.mb2 
								
							 
						 
						
							
							
								
							
							
	acc062a2c1  
						 
						
							
							
								
								
								More work on texture cache. Texture address is most of the time the cacheEntry index (as it was before r1871) to help CopyRenderTargetToTexture (fix it still a TODO). But not when texture format is tlut dependent to fix MP1 perf issue.  
							
							... 
							
							
							
							Fix tlut overrun.
Change TexDecoder_GetSafeTextureHash to fix Pokemon Colosseum and improve speed (we may need to tweak hardcoded value there -> TOTEST).
Few notes too and I let my debug stuff for a while.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1880  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-16 16:28:33 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									magumagu9 
								
							 
						 
						
							
							
								
							
							
	9df221dd73  
						 
						
							
							
								
								
								A few tweaks to fix issues I've been having with Tales of Symphonia in  
							
							... 
							
							
							
							safe texture mode. One, don't hash the palette when it doesn't matter;
including it completely kills performance in the map mode, and I'm 
pretty sure it's because the palette points to essentially random 
memory.  Two, include the address in the hash seed; this helps with an 
issue related to the EFB and the main menu.  Hopefully, these changes 
together don't cause any regressions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1878  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-15 17:23:05 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									magumagu9 
								
							 
						 
						
							
							
								
							
							
	4a325d466d  
						 
						
							
							
								
								
								Attempt to refix the issue solved by r1872 without the performance  
							
							... 
							
							
							
							impact on the safe texture cache.  This is kind of messy, but it seems 
to work.
(I have a feeling there's something strange going on, but I'm not sure 
how to go about investigating it.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1873  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-15 05:24:47 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									magumagu9 
								
							 
						 
						
							
							
								
							
							
	27fb636451  
						 
						
							
							
								
								
								Flip the hashtable accesses back to always indexing based on the  
							
							... 
							
							
							
							address; there's no particular benefit to indexing based on the hash, 
and doing so breaks copy EFB to texture mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1872  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-15 03:28:57 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									memberTwo.mb2 
								
							 
						 
						
							
							
								
							
							
	e8edc685ba  
						 
						
							
							
								
								
								1) fix texture caching issue (ie. MP1 "Main menu" fps drop).  
							
							... 
							
							
							
							2) "fix" Pokemon Coloseum font issue in SafeTextureCache mode. We should kill the unsafe one. TODO: get why it works :p
3) readjust FAKE_GP_WATCHDOG_PERIOD for omega's ZTP to boot in DC.
Too late to split, sorry.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1871  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-14 23:55:55 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	d6e8c1f5d0  
						 
						
							
							
								
								
								added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.  
							
							... 
							
							
							
							fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-11 22:25:57 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	8bf3d83107  
						 
						
							
							
								
								
								rename some files  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1695  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-26 17:26:18 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	afc87eb5ae  
						 
						
							
							
								
								
								cut dependencies, clean code  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1685  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-26 12:24:15 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	6c916151ab  
						 
						
							
							
								
								
								Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-26 11:23:59 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	fa9f5c44fb  
						 
						
							
							
								
								
								More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-26 10:43:18 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nakeee 
								
							 
						 
						
							
							
								
							
							
	a7c4697d22  
						 
						
							
							
								
								
								more code cleanup  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1622  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-21 21:02:43 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	f3eda7d85a  
						 
						
							
							
								
								
								GL: Don't create a new texture every time the contents of one is updated. Probably not a noticable speed boost, but still .. it's good to be nice to GL :P  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1531  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-14 14:28:41 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bushing 
								
							 
						 
						
							
							
								
							
							
	901fe7c00f  
						 
						
							
							
								
								
								set svn:eol-style=native for Plugins/**.cpp  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-08 05:25:12 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	f9f80ed365  
						 
						
							
							
								
								
								Copy EFB to texture alignment fix thanks to slink  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1419  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-07 02:23:25 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									memberTwo.mb2 
								
							 
						 
						
							
							
								
							
							
	bc3a7bdce3  
						 
						
							
							
								
								
								Better tlut hash for fixing MPs font. Didn't notice any slowdown for now.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1402  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-04 22:55:17 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									memberTwo.mb2 
								
							 
						 
						
							
							
								
							
							
	83e4bd2e5f  
						 
						
							
							
								
								
								Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1401  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-04 20:21:32 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	c541f3c335  
						 
						
							
							
								
								
								Aniso filter setting working in GL, some code moving around, spelling fixes  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-11-30 14:15:34 +00:00