NeoBrainX 
								
							 
						 
						
							
							
								
							
							
	08a9c66037  
						 
						
							
							
								
								
								Revert the recent zcomploc changes including the Graphic_Fixes merge.  
							
							... 
							
							
							
							Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.
This reverts commit 0efd4e5c29b4ec836acabb4c9e2205146b02615c 
							
						 
						
							2012-08-10 20:12:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									rodolfoosvaldobogado 
								
							 
						 
						
							
							
								
							
							
	a0d60210fd  
						 
						
							
							
								
								
								First Stage:  
							
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							Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy 
							
						 
						
							2012-04-02 14:26:12 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									NeoBrainX 
								
							 
						 
						
							
							
								
							
							
	460610ea0e  
						 
						
							
							
								
								
								Revert Rodolfo's recent zcomploc commits until they actually work correctly.  
							
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							This reverts commit 402006a83a48d8d71391450dcc9d2c 
							
						 
						
							2012-03-30 01:57:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									rodolfoosvaldobogado 
								
							 
						 
						
							
							
								
							
							
	402006a83a  
						 
						
							
							
								
								
								more fixes to zcomplock and opengl implementation  
							
							
							
						 
						
							2012-03-29 18:26:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									rodolfoosvaldobogado 
								
							 
						 
						
							
							
								
							
							
	450dcc9d2c  
						 
						
							
							
								
								
								As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.  
							
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							please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know. 
							
						 
						
							2012-03-27 15:44:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pierre Bourdon 
								
							 
						 
						
							
							
								
							
							
	1e558aedeb  
						 
						
							
							
								
								
								Added an EFB peek cache to the GL video plugin  
							
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							Most of the games using EFB peeks are suffering from major performance problems
when these peeks are not disabled in the graphics settings. This is an attempt
to fix this in the GL renderer by doing the glReadPixels in bulk: instead of
doing a lot of 1x1 pixel reads, read for 64x64 pixels at once and keep that in
a cache.
Deck menu in Baten Kaitos: 3FPS -> 54FPS
Character creation in Monster Hunter Tri: 7FPS -> 60FPS 
							
						 
						
							2011-10-17 18:30:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									NeoBrainX 
								
							 
						 
						
							
							
								
							
							
	17fcd406fc  
						 
						
							
							
								
								
								Merge some scissor rect related code to VideoCommon.  
							
							
							
						 
						
							2011-09-05 22:04:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Shawn Hoffman 
								
							 
						 
						
							
							
								
							
							
	b867c21fea  
						 
						
							
							
								
								
								apply to dx9 and dx11 backends as well  
							
							
							
						 
						
							2011-09-05 12:19:11 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	8024783502  
						 
						
							
							
								
								
								Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2011-05-12 02:14:45 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Woyak 
								
							 
						 
						
							
							
								
							
							
	41c98f982e  
						 
						
							
							
								
								
								A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2011-03-15 23:09:12 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Woyak 
								
							 
						 
						
							
							
								
							
							
	fbaf965995  
						 
						
							
							
								
								
								Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2011-01-31 01:28:32 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									NeoBrainX 
								
							 
						 
						
							
							
								
							
							
	e0c6092721  
						 
						
							
							
								
								
								DX11 code maintenance, part 4:  
							
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							Move blend state management from EmuGfxState to Renderer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6905  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2011-01-24 10:42:43 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									NeoBrainX 
								
							 
						 
						
							
							
								
							
							
	50c1baf8de  
						 
						
							
							
								
								
								DX11 code maintenance, part 2:  
							
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							Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2011-01-24 09:10:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									NeoBrainX 
								
							 
						 
						
							
							
								
							
							
	e0b757fe6a  
						 
						
							
							
								
								
								DX11 code maintenance, part 1:  
							
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							Move sampler state/shader resource management from EmuGfxState to Renderer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6902  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2011-01-24 08:44:32 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	d16357cd5c  
						 
						
							
							
								
								
								Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2011-01-07 04:57:59 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									NeoBrainX 
								
							 
						 
						
							
							
								
							
							
	a271bb8182  
						 
						
							
							
								
								
								Implement pixel data reinterpretation on EFB format change.  
							
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							Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-12-27 21:56:20 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	c2283ad6c0  
						 
						
							
							
								
								
								Second Experimental commit:  
							
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							corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-12-27 03:18:01 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gnick79 
								
							 
						 
						
							
							
								
							
							
	670192e568  
						 
						
							
							
								
								
								* revert Clear Screen's stuff from r6604  
							
							... 
							
							
							
							reason : failure! (are needed more testing)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6621  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-12-19 22:00:25 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									gnick79 
								
							 
						 
						
							
							
								
							
							
	522746b2c2  
						 
						
							
							
								
								
								**Changes**  
							
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							* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
	- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.
+ minor and passive changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-12-18 18:23:22 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Woyak 
								
							 
						 
						
							
							
								
							
							
	159ed43f67  
						 
						
							
							
								
								
								Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-11-18 02:21:26 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	baede3a7f3  
						 
						
							
							
								
								
								Moving more things out of GL into VideoCommon...  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-03 20:37:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	2b1022f152  
						 
						
							
							
								
								
								More tidying up - share the stats print between the two plugins, etc  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-03 19:42:45 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	562a4e25ac  
						 
						
							
							
								
								
								Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-03 19:24:16 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	c86d2e5129  
						 
						
							
							
								
								
								Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-28 21:32:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	f338d5c44c  
						 
						
							
							
								
								
								Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-15 00:51:24 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	dc7d9ab998  
						 
						
							
							
								
								
								Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-11 02:34:16 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	c2e0225aa3  
						 
						
							
							
								
								
								Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-29 07:30:48 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	07a767691d  
						 
						
							
							
								
								
								Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-28 23:35:08 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	ade9479005  
						 
						
							
							
								
								
								Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.  
							
							... 
							
							
							
							Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-26 08:57:53 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	6691469164  
						 
						
							
							
								
								
								OpenGL: Added OSD menu from 3, 4, 5 keys  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3369  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-08 02:48:38 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									sl1nk3.s 
								
							 
						 
						
							
							
								
							
							
	c9b5fbd9bd  
						 
						
							
							
								
								
								Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.  
							
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							remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3359  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-07 21:10:02 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Shawn Hoffman 
								
							 
						 
						
							
							
								
							
							
	695fe31b2c  
						 
						
							
							
								
								
								...and the days of ceaseless build fixing begin anew  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3337  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-06 15:51:03 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	a8dafb8dc5  
						 
						
							
							
								
								
								OpenGL:  
							
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							1. Reorganized display settings
2. Let render to main window also have the internal resolution setting
3. Set render to main window as default setting, it's the most common and best option used by the best emulators
4. Changed screenshot to capture the internal picture, independent of whatever the window size may be
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-06 13:36:33 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	727f8aad87  
						 
						
							
							
								
								
								Update the flickering fix.  
							
							... 
							
							
							
							Should work a lot better.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3276  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-23 07:55:38 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	14a67bc8bc  
						 
						
							
							
								
								
								Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-15 02:39:55 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	6736898486  
						 
						
							
							
								
								
								OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-03 14:35:49 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcus Wanners 
								
							 
						 
						
							
							
								
							
							
	711f08c29b  
						 
						
							
							
								
								
								Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2781  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-28 21:07:16 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	c6ffcec991  
						 
						
							
							
								
								
								First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.  
							
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							Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). 
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-08 19:19:51 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	75390c55bd  
						 
						
							
							
								
								
								GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-05 23:11:13 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	6dc4194767  
						 
						
							
							
								
								
								OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-28 16:33:59 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	c19210b641  
						 
						
							
							
								
								
								Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-27 03:56:34 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	aff0f1fbe3  
						 
						
							
							
								
								
								Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-22 12:43:25 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	b4b94fe594  
						 
						
							
							
								
								
								OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-21 20:59:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	3331a024c0  
						 
						
							
							
								
								
								More cleanup in gl plugin  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2337  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-21 13:11:49 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	fe0be64bd3  
						 
						
							
							
								
								
								Move the message display thing out of Render.cpp  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-21 12:53:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	228652b070  
						 
						
							
							
								
								
								Some cleanup in OGL plugin and VideoCommon  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-21 02:42:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	72cf7a5a42  
						 
						
							
							
								
								
								Fixed LogicOp Blending and Dithering support enabled.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2249  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-15 11:24:45 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	4930a6d6cb  
						 
						
							
							
								
								
								Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1921  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-18 19:03:14 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	dcc48d6c41  
						 
						
							
							
								
								
								just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-25 15:56:36 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nakeee 
								
							 
						 
						
							
							
								
							
							
	a7c4697d22  
						 
						
							
							
								
								
								more code cleanup  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1622  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-21 21:02:43 +00:00