Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	f78133f261  
						 
						
							
							
								
								
								big changes here:  
							
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							- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always
- use constant names in dx11 for buffer length calculation instead to simplify code reading
- implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect
- Change the depth calculation behavior:
if the game use z textures is exactly the same as before.
if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied,
improving fill rate. this mus speed up things, even with ssaa and msaa enabled.
please test for regression and enjoy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-07-18 00:18:31 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									luisr142004 
								
							 
						 
						
							
							
								
							
							
	2e783d9769  
						 
						
							
							
								
								
								space changes, merge #defines, language fix, and code reorder/cleanup :P  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-06-05 01:38:22 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									skidau 
								
							 
						 
						
							
							
								
							
							
	7a7d1a7b55  
						 
						
							
							
								
								
								Re-added Skies of Arcadia projection hack.  Fixes issue 2514.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5372  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-04-15 09:23:59 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Woyak 
								
							 
						 
						
							
							
								
							
							
	758bcf17cb  
						 
						
							
							
								
								
								Tweaked the widescreen hack: It now "hacks" to and from any aspect ratio, not just from 4:3 to 16:9. When "Stretch to Window" is chosen, the aspect ratio will be adjusted to 5:4, 16:10, or anything (whatever the aspect ratio of the window is). Works for 4:3 and 16:9 games.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5280  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-04-04 22:52:27 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									skidau 
								
							 
						 
						
							
							
								
							
							
	962fef0626  
						 
						
							
							
								
								
								Fixed bug where the projection hack setting was not being saved in the Game Properties dialog.  
							
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							Removed the obsolete projection hacks:
* Final Fantasy CC Echo of Time
* Harvest Moon Magical Melody
* Baten Kaitos
* Baten Kaitos Origin
* Skies of Arcadia
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5271  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-04-02 21:28:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	0f0c77c299  
						 
						
							
							
								
								
								minor code cleanup  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4645  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-12-05 14:01:29 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	f0bba97070  
						 
						
							
							
								
								
								Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-12-05 13:56:23 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	fe1a5142a7  
						 
						
							
							
								
								
								a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-11-19 02:28:41 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	08b2686d90  
						 
						
							
							
								
								
								as  sl1nk3.s say make the updates directly to the viewport and let the scale fixed in  2^24.  
							
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							please test specially in paper mario and Killer 7 that where games where supposedly this was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-10-26 02:38:23 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	0511d6e185  
						 
						
							
							
								
								
								some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.  
							
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							thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-10-25 23:10:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	29808cdde2  
						 
						
							
							
								
								
								OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-26 12:39:12 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	dae1a68bfc  
						 
						
							
							
								
								
								D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-19 10:46:25 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	20922cf3f0  
						 
						
							
							
								
								
								D3D: More reset fixes  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-15 21:49:15 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	73d2b3e968  
						 
						
							
							
								
								
								more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4261  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-13 10:18:01 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	52ea8a0fd1  
						 
						
							
							
								
								
								D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4255  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-12 15:00:08 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	2be5d013e0  
						 
						
							
							
								
								
								Add the wide screen hack by         <---Does the person even have a user name?  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4171  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-02 21:30:19 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	5ac7105b66  
						 
						
							
							
								
								
								GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control).  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3982  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-08-15 07:20:37 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	c86d2e5129  
						 
						
							
							
								
								
								Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-28 21:32:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	e4a9faeba4  
						 
						
							
							
								
								
								GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
							
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							DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-26 09:52:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	3d9279a73f  
						 
						
							
							
								
								
								Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-28 20:04:07 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nakeee 
								
							 
						 
						
							
							
								
							
							
	6b2855de5e  
						 
						
							
							
								
								
								revert last 2 commits  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-22 09:31:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	6de0cd1e4b  
						 
						
							
							
								
								
								They should be called SU Registers (Setup Unit/Rasterization).  BP (Bypass) is really the name of the commands that are passed in.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-22 07:40:28 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	77c7161e7d  
						 
						
							
							
								
								
								Add projection hack back. The previous commit helped, but did not fix all the problems. Projection hack values may need to be changed.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3428  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-13 19:36:19 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	fcd7fa997b  
						 
						
							
							
								
								
								Possible fix for projection hacks  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3427  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-13 17:44:14 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	d0653aa53a  
						 
						
							
							
								
								
								A attempt for a fix for the Zelda TP Bloom hack  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-14 06:28:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	136dc16f94  
						 
						
							
							
								
								
								Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-13 23:37:26 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	5cefdb2c4f  
						 
						
							
							
								
								
								Small tiny fix to repair some of the hacks.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3216  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-13 13:32:00 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	03b0936fa1  
						 
						
							
							
								
								
								Clean up of OpenGL hacks.  
							
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							Removed now useless code.
Also fixed a problem with the iso properties.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3215  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-13 13:28:49 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	7011b9c1e4  
						 
						
							
							
								
								
								Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3196  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-11 06:40:03 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	d0304dc997  
						 
						
							
							
								
								
								Add hires texture support to OpenGL  
							
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							Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds
This is by  baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-07 07:43:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	93348abc18  
						 
						
							
							
								
								
								Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3005  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-19 10:10:45 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	f6474b98a8  
						 
						
							
							
								
								
								DSP assembler: Error message improvements.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2956  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-12 13:12:42 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nakeee 
								
							 
						 
						
							
							
								
							
							
	e84ec7855a  
						 
						
							
							
								
								
								smg projection hack, taken from  http://forums.dolphin-emu.com/thread-165-page-3.html  
							
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							maybe we should just make configurable linear trasnformation hack;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2949  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-10 10:25:53 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	05d06090fd  
						 
						
							
							
								
								
								Minor D3D changes  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2625  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-08 23:19:02 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	5ce9ffeab7  
						 
						
							
							
								
								
								Projection fix, Projection 1 hack changed to ZTP Bloom hack.  That bloom is a bugged because of something else, not because of the projection.  The proj hacks happens to makes it show.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2573  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-06 21:56:13 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									daco65 
								
							 
						 
						
							
							
								
							
							
	44ada0c514  
						 
						
							
							
								
								
								i think i forgot something  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2528  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-02 21:21:42 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									daco65 
								
							 
						 
						
							
							
								
							
							
	4cb7f2f490  
						 
						
							
							
								
								
								lets retry that change from omega but this time keep the projection hacks >_>  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2527  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-02 21:17:16 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	56becf28db  
						 
						
							
							
								
								
								Revert 2521.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2524  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-02 19:38:38 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	17814912e5  
						 
						
							
							
								
								
								Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results.  Please test more and report back.  Also added in fix for Issue 677.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-02 13:04:50 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	16584c83d1  
						 
						
							
							
								
								
								(Itsy Bitsy) Reindentation.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2373  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-22 18:15:31 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	0a3f193cbc  
						 
						
							
							
								
								
								(Tiny) Collapsing  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2372  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-22 18:13:50 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	691be5eec4  
						 
						
							
							
								
								
								naming conventions...  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2354  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-22 03:49:50 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	ca47268669  
						 
						
							
							
								
								
								Vertex Shading / Projection Matrix done right (D3D)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2343  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-21 17:17:24 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	767d54d56f  
						 
						
							
							
								
								
								Fixed back the r844 projection hack. If it's called "r844" then it should stay AS IT WAS in r844! :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2299  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-17 22:54:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	7a276e687e  
						 
						
							
							
								
								
								Added more overlay stats options.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-15 20:49:59 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	f5f99e8f04  
						 
						
							
							
								
								
								clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-08 22:08:20 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	3db9fb4fc1  
						 
						
							
							
								
								
								More renaming.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-26 17:33:53 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	2ec3cd6694  
						 
						
							
							
								
								
								Move VertexShaderManager too.  
							
							... 
							
							
							
							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-26 12:47:32 +00:00