Ryan Houdek 
								
							 
						 
						
							
							
								
							
							
	6bdcde9dd6  
						 
						
							
							
								
								
								[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.  
							
							... 
							
							
							
							It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead. 
							
						 
						
							2013-10-06 03:12:29 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	573dbfd494  
						 
						
							
							
								
								
								ogl: drop glsl120 support  
							
							
							
						 
						
							2013-09-22 23:45:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ryan Houdek 
								
							 
						 
						
							
							
								
							
							
	737df2a68c  
						 
						
							
							
								
								
								Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.  
							
							
							
						 
						
							2013-07-13 17:24:23 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	e78d99e5c1  
						 
						
							
							
								
								
								New license header introduced to all Video based projects.  
							
							
							
						 
						
							2013-04-17 23:29:41 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lioncash 
								
							 
						 
						
							
							
								
							
							
	ef85b9af45  
						 
						
							
							
								
								
								Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.  
							
							... 
							
							
							
							Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.
Now, the Core is literally the only project with tab/space mismatches (on a large scale). 
							
						 
						
							2013-04-15 16:28:55 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	addd3926d9  
						 
						
							
							
								
								
								ogl: remove GL_TRIANGLE_FAN on utils rendering  
							
							... 
							
							
							
							wtf have I done? fans aren't supported well on hardware 
							
						 
						
							2013-04-11 16:27:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	4c40e70b8a  
						 
						
							
							
								
								
								ogl: support glsl120  
							
							
							
						 
						
							2013-04-08 14:50:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	3897e1959e  
						 
						
							
							
								
								
								ogl: one framebuffer per efb2tex texture  
							
							... 
							
							
							
							suggestion from nvidia/valve. let's see if it helps 
							
						 
						
							2013-04-08 14:36:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	f480697b9b  
						 
						
							
							
								
								
								remove some ogl error  
							
							... 
							
							
							
							but it doesn't resolve any issue 
							
						 
						
							2013-03-17 12:46:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	a1c5e90083  
						 
						
							
							
								
								
								Merge branch 'master' into GLSL-master  
							
							... 
							
							
							
							Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp 
							
						 
						
							2013-03-06 15:59:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Woyak 
								
							 
						 
						
							
							
								
							
							
	6e6d8af6dd  
						 
						
							
							
								
								
								Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.  
							
							... 
							
							
							
							All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba 
							
						 
						
							2013-02-20 05:42:22 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Woyak 
								
							 
						 
						
							
							
								
							
							
	f2647a1216  
						 
						
							
							
								
								
								Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.  
							
							
							
						 
						
							2013-02-19 21:18:53 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	d93e57ff22  
						 
						
							
							
								
								
								revert  b5fe39b8c7 "fix texture parameters"  
							
							... 
							
							
							
							these parameters are really floats. I was just wrong 
							
						 
						
							2013-02-19 22:20:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	b5fe39b8c7  
						 
						
							
							
								
								
								fix texture parameters  
							
							
							
						 
						
							2013-02-19 17:28:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	a629dea4dc  
						 
						
							
							
								
								
								Merge branch 'master' into GLSL-master  
							
							... 
							
							
							
							Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ... 
							
						 
						
							2013-02-18 18:49:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	e259343275  
						 
						
							
							
								
								
								fix efb copy shaders  
							
							
							
						 
						
							2013-02-15 13:13:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	0325e37bfb  
						 
						
							
							
								
								
								merge glsl headers into one place  
							
							
							
						 
						
							2013-02-13 21:34:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	3392562501  
						 
						
							
							
								
								
								rewrite efb copy shader, copied from dx11  
							
							
							
						 
						
							2013-02-13 18:01:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	bbc292c210  
						 
						
							
							
								
								
								merge Vertex and PixelShaderCache into ProgramShaderCache  
							
							... 
							
							
							
							this is the first step, uniform handling is still missing 
							
						 
						
							2013-02-13 13:12:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									NeoBrainX 
								
							 
						 
						
							
							
								
							
							
	ed0abc9dc5  
						 
						
							
							
								
								
								Merge branch 'mipmap_fixes'.  
							
							
							
						 
						
							2013-02-07 20:40:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									NeoBrainX 
								
							 
						 
						
							
							
								
							
							
	6870c1fdd5  
						 
						
							
							
								
								
								Fix some potential issues when blending on EFB formats without alpha.  
							
							... 
							
							
							
							Clean up state transition tables. 
							
						 
						
							2013-02-07 18:01:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Woyak 
								
							 
						 
						
							
							
								
							
							
	0e04e0c305  
						 
						
							
							
								
								
								Fix some shadowing warnings.  
							
							
							
						 
						
							2013-01-29 16:43:22 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	c5fa3e0f3d  
						 
						
							
							
								
								
								move RestoreAPIState and ResetAPIState into backends  
							
							... 
							
							
							
							it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex 
							
						 
						
							2013-01-28 18:16:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	6afc30240a  
						 
						
							
							
								
								
								partial revert of  8a6f747408 
							
							... 
							
							
							
							texture_rect isn't in core 3.0, so the long texture function must be used 
							
						 
						
							2013-01-22 00:18:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	8a6f747408  
						 
						
							
							
								
								
								glsl: remove usage of old texture2D* function  
							
							
							
						 
						
							2013-01-19 11:07:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	d73c950623  
						 
						
							
							
								
								
								cache texture bindings  
							
							
							
						 
						
							2013-01-19 01:06:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	e7d5b274c0  
						 
						
							
							
								
								
								add stage parameter for texture load, so ogl can bind to the correct sampler  
							
							
							
						 
						
							2013-01-19 00:47:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	074f73c641  
						 
						
							
							
								
								
								move utils texture to sampler 8+9  
							
							... 
							
							
							
							rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9. 
							
						 
						
							2013-01-19 00:39:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	3054d36534  
						 
						
							
							
								
								
								use glBindFragDataLocation instead of glDrawBuffer  
							
							
							
						 
						
							2013-01-17 11:16:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	b778b86e26  
						 
						
							
							
								
								
								improve texture mipmap count  
							
							... 
							
							
							
							GL_TEXTURE_MAX_LEVEL set how many mipmaps should be allocated, but all of them must be created.
GL_TEXTURE_MAX_LOD set how many mipmaps may be used. 
							
						 
						
							2013-01-16 21:15:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	b401131af2  
						 
						
							
							
								
								
								small texcache cleanup  
							
							
							
						 
						
							2013-01-16 15:12:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	ff889c0e65  
						 
						
							
							
								
								
								use attrib pointers in nativeVertexFormat  
							
							
							
						 
						
							2013-01-14 22:59:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	2f78986e2c  
						 
						
							
							
								
								
								Merge branch 'Graphic_Update' into GLSL-master  
							
							... 
							
							
							
							Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp 
							
						 
						
							2013-01-14 21:36:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	adeac6f4a5  
						 
						
							
							
								
								
								remove old deprecated calls and fixed functions parameters  
							
							
							
						 
						
							2013-01-14 17:48:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	b18c0a5d1b  
						 
						
							
							
								
								
								remove ubo for efb2ram  
							
							
							
						 
						
							2013-01-14 12:37:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	f3d663c2f4  
						 
						
							
							
								
								
								efb2tex without ubo  
							
							
							
						 
						
							2013-01-12 16:29:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	2838077313  
						 
						
							
							
								
								
								fix warnings  
							
							
							
						 
						
							2013-01-11 21:24:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	8651b34e22  
						 
						
							
							
								
								
								also add vertex shader for efb2tex  
							
							... 
							
							
							
							goodbye fixed-function shaders 
							
						 
						
							2013-01-11 15:41:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	7c01c2bf11  
						 
						
							
							
								
								
								move efb2ram shaders to textureCache  
							
							
							
						 
						
							2013-01-11 15:24:43 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	bff02b3b73  
						 
						
							
							
								
								
								Merge branch 'arb_framebuffer' into GLSL-master  
							
							... 
							
							
							
							Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp 
							
						 
						
							2013-01-09 11:00:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ryan Houdek 
								
							 
						 
						
							
							
								
							
							
	d0301ca89d  
						 
						
							
							
								
								
								Revert  30dd9c2  e9d00bf  db5f4c8 and  bff0fae 
							
							
							
						 
						
							2013-01-07 13:47:34 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	ecedf56eb4  
						 
						
							
							
								
								
								uses the ARB_framebuffer_object syntax  
							
							... 
							
							
							
							also require this extention (OGL3.0), but it have one _realy_ big advantage:
- now it's possible to blit between different texture sizes, so all util draw calls can be implemented as blit 
							
						 
						
							2013-01-03 12:06:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	a1ca288555  
						 
						
							
							
								
								
								fix some AMD issues  
							
							... 
							
							
							
							This is only a hack. The correct solution would be:
1. don't use GL_TEXTURE_RECT ever. GL_TEXTURE_2D should also be faster
2. use GL_TEXTURE8+ for util textures
3. both 
							
						 
						
							2013-01-03 09:45:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	30dd9c2e17  
						 
						
							
							
								
								
								always calls glBindBuffer(0) after disabling vao  
							
							
							
						 
						
							2012-12-29 12:50:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	316a33d1e6  
						 
						
							
							
								
								
								Merge branch 'master' into GLSL-master  
							
							... 
							
							
							
							Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp 
							
						 
						
							2012-12-27 10:36:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ryan Houdek 
								
							 
						 
						
							
							
								
							
							
	9209253e0d  
						 
						
							
							
								
								
								Initial removal of Nvidia CG. Still some more cleanup to go  
							
							
							
						 
						
							2012-12-24 11:09:52 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	79a7ce4827  
						 
						
							
							
								
								
								move glBindBuffer and glBindVertexArray out of VertexManager  
							
							... 
							
							
							
							Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com> 
							
						 
						
							2012-12-13 15:28:52 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	09274e2483  
						 
						
							
							
								
								
								Check texture params before updateing them  
							
							... 
							
							
							
							Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com> 
							
						 
						
							2012-12-13 15:28:48 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	23a3336f9a  
						 
						
							
							
								
								
								increase hash size to u64  
							
							... 
							
							
							
							Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com> 
							
						 
						
							2012-12-13 15:28:32 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	c207422987  
						 
						
							
							
								
								
								using of vao, warning: ARB_vertex_array_object is needed  
							
							... 
							
							
							
							Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com> 
							
						 
						
							2012-12-13 15:28:25 -06:00