Commit graph

9 commits

Author SHA1 Message Date
Jordan Woyak
a149b9d62d WorkQueueThread: Cleanups. Implement in terms of WaitableSPSCQueue. Add single producer WorkQueueThreadSP. 2025-04-30 14:31:51 -05:00
Mai
21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
iwubcode
2ab877586d VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
iwubcode
b669580aeb VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released 2023-12-21 01:05:56 -06:00
iwubcode
0e8f8ea930 VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
iwubcode
77511e8e7c VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
iwubcode
6ea49c6746 VideoCommon: add a pixel shader asset 2023-06-30 01:32:53 -05:00
iwubcode
9d7ab47738 VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
iwubcode
c93940c6ee VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00