Shawn Hoffman 
								
							 
						 
						
							
							
								
							
							
	2301d072a6  
						 
						
							
							
								
								
								nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-18 17:17:58 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	8c93e39ddd  
						 
						
							
							
								
								
								Linux build fixes and some warning cleanup for GCC  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2406  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-24 05:20:52 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									LPFaint99 
								
							 
						 
						
							
							
								
							
							
	578c402d2c  
						 
						
							
							
								
								
								Update svn:eol-style=native ( r1442 ) for  Source/*.cpp  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-23 06:15:48 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	fc6a7c47d5  
						 
						
							
							
								
								
								Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-22 04:24:53 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	76a78dd60d  
						 
						
							
							
								
								
								Make InputCommon build in debug mode. Seriously, WTF? Debugging code relying on functions that simply aren't there. Nakee?????  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2331  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-21 11:49:14 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	e010ef25da  
						 
						
							
							
								
								
								Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2297  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-17 22:48:16 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	79947e5d29  
						 
						
							
							
								
								
								Emulated Wiimote: Added dead zone option for the gamepad input  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-14 01:15:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	68f39cb287  
						 
						
							
							
								
								
								nJoy:  
							
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							1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.
2. Fixed the Allow out of focus input option again
3. Allow changing of the mapped pads while a game is running
4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped
5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-11 10:30:02 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	5edef94753  
						 
						
							
							
								
								
								SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2184  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-09 20:06:27 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									daco65 
								
							 
						 
						
							
							
								
							
							
	2ff2852771  
						 
						
							
							
								
								
								Njoy: added an option to choose what kind of analog filtering you want. it should be changeable when you choose to view advanced settings. this solved my analog/digital config problems i had and it *should* still work for those who had np with Jpeterson's change. i was told the wiimote had the same problem (makes sense) but im not sure if alot of ppl had that problem with their controllers so i have kept it as an ini changeable option only (set AdvancedMapFilter to True to use the same filtering as Njoy 0.3 does with AdvancedMapFilter enabled.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2180  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-09 18:43:03 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	1fbebb4ce1  
						 
						
							
							
								
								
								Wiimote: Configure gamepad in Wiimote plugin  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-09 13:10:29 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	c6b4f5c819  
						 
						
							
							
								
								
								InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2147  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-08 14:34:23 +00:00