Tommaso Checchi 
								
							 
						 
						
							
							
								
							
							
	5fb6ceac45  
						 
						
							
							
								
								
								Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.  
							
							
							
						 
						
							2017-10-27 00:45:20 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	24ddea04ce  
						 
						
							
							
								
								
								VideoBackends: Move SamplerState to common  
							
							
							
						 
						
							2017-09-11 20:01:54 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	340aabbb06  
						 
						
							
							
								
								
								VideoCommon: Add helpers for generating common render states  
							
							
							
						 
						
							2017-09-11 20:01:52 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	836b9b9acb  
						 
						
							
							
								
								
								Renderer: Move cull mode to a rasterization state object  
							
							... 
							
							
							
							Also moves logic for primitive handling to VideoCommon. 
							
						 
						
							2017-09-11 20:01:45 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	2869c570f1  
						 
						
							
							
								
								
								Renderer: Move depth state to VideoCommon and seperate from bpmem  
							
							
							
						 
						
							2017-09-11 19:40:26 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jules Blok 
								
							 
						 
						
							
							
								
							
							
	390f3f13ba  
						 
						
							
							
								
								
								RenderState: Fix incorrect blending factors when removing the color usage.  
							
							
							
						 
						
							2017-08-21 16:33:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	fd896bd9e0  
						 
						
							
							
								
								
								OGL: Drop BlendingState.dither  
							
							... 
							
							
							
							How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader. 
							
						 
						
							2017-04-18 21:55:23 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	34ad5b457d  
						 
						
							
							
								
								
								VideoCommon: Add usedualsrc field to BlendingState  
							
							... 
							
							
							
							This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output. 
							
						 
						
							2017-04-18 21:33:40 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	f6c7a258ed  
						 
						
							
							
								
								
								BlendState: Use masking as a fastpath for the logic op NO_OP.  
							
							
							
						 
						
							2017-01-06 14:01:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	3df828463d  
						 
						
							
							
								
								
								VideoCommon: Assembly blending state in a shared state object.  
							
							
							
						 
						
							2017-01-06 14:01:36 +01:00