Commit graph

2948 commits

Author SHA1 Message Date
Sam Belliveau
877864c23a Improve Performance of Granular Buffering + User Adjustable Buffer Size 2025-04-01 18:17:21 -04:00
Jordan Woyak
4533605c03 DolphinQt: Update tooltips for ImmediateXFB, VBISkip, SkipPresentingDuplicateFrames interaction clarity. 2025-03-30 20:55:26 -05:00
Jordan Woyak
920f940ad0 DolphinQt: Don't toggle GFX_HACK_SKIP_DUPLICATE_XFBS when GFX_HACK_IMMEDIATE_XFB or GFX_HACK_VI_SKIP are enabled. 2025-03-30 20:51:20 -05:00
Admiral H. Curtiss
1b85da9b85
Merge pull request #13471 from Nitch2024/CTRL+G
[Debugger] CTRL+G support in code and memory view
2025-03-30 15:39:54 +02:00
Nitch2024
1b87ea83e6 [Debugger] CTRL+G support in code and memory view 2025-03-29 12:43:15 -07:00
JMC47
f00b7d39f0
Merge pull request #13465 from TryTwo/PR_Bugfix
AudioPanel Bugfix
2025-03-28 19:56:36 -04:00
TryTwo
efd993f382 AudioPanel bugfix: Forgot to wrap an optional slider in a conditional. 2025-03-28 15:50:24 -07:00
JMC47
4c727a84c5
Merge pull request #13456 from jordan-woyak/mapping-window-blank-square-fix
DolphinQt: Fix blank square in MappingWindow's top-left corner.
2025-03-28 18:44:32 -04:00
JMC47
e0032b3e2c
Merge pull request #13122 from TryTwo/PR_Audio_Configs
AudioPanel: Refactor to use Config system.
2025-03-28 14:52:54 -04:00
JMC47
cb24821dcc
Merge pull request #13217 from cristian64/extract_gecko_creator_name
DolphinQt: Extract creator name from code name in Gecko codes.
2025-03-27 12:26:47 -04:00
TryTwo
e5608c6ca5 ConfigControl fix: Add invalid index check to ConfigComplexChoice. Resolve with a default index that can be set.
If more control is needed,  it could be changed to allow multiple states to point to the same index.
2025-03-26 13:15:57 -07:00
TryTwo
896b4bb1fa AudioPanel: Refactor to use Config system. Some options were changed to a different format, for easier compatibility.
Removed VolumeChanged signal, as ConfigChanged will trigger what is needed.

Only applies UpdateSoundStream to things that can change during emulation.

Settings::SetVolume might no longer be used, but left it in.
2025-03-26 12:26:01 -07:00
tygyh
1ecd6fbc9b Move variables to inner scope 2025-03-26 18:21:46 +01:00
Jordan Woyak
849d8b7dae DolphinQt: Fix blank square in MappingWindow's top-left corner. 2025-03-25 20:52:29 -05:00
Dr. Dystopia
d2cc6760a0 Use Common::ToUnderlying 2025-03-25 21:25:46 +01:00
JMC47
eb84b0fb9b
Merge pull request #13442 from TryTwo/PR_CodeWidget_Layout_Tweak
Debugger CodeWidget: Small layout tweak
2025-03-25 13:19:02 -04:00
vyuuui
e34907025d Add numeric label support to assembler 2025-03-24 18:59:32 -07:00
cristian64
6d8ba94e4c DolphinQt: Extract creator name from code name in Gecko codes.
Gecko codes in Dolphin feature a dedicated field for the creator of the
cheat code. When saved into the INI file, the code name and the creator
name are concatenated, and then inserted in the `[Gecko]` section:

```ini
[Gecko]
$<cheat code name> [<creator>]
<code line 1>
<code line 2>
<code line 3>
<...>
$<other cheat code name> [<creator>]
<code line 1>
<code line 2>
<code line 3>
<...>
```

On the other hand, enabled codes are listed under the `[Gecko_Enabled]`
section, but in this case the creator name is omitted from the line:

```ini
[Gecko_Enabled]
$<cheat code name>
$<other cheat code name>
```

Having the creator name in the `[Gecko]` section but not in the
`[Gecko_Enabled]` section is arguably not ideal, but this is legacy
behavior in Dolphin.

The **Cheat Code Editor** dialog is not acknowledging this subtle
behavior in Dolphin: the cheat code name and the creator name *can* be
both inserted in the name field. This issue manifests as an inconsistent
state where a Gecko code that *appears* to be enabled has no effect when
the game is launched.

As part of this fix, the creator name (if present) is now moved into the
dedicated creator field before the code is stored internally.

Test plan:

- Right-click on any game and open the **Properties** dialog.
- Switch to the **Gecko Codes** tab.
- Press the **Add New Code...** button.
- In the **Cheat Code Editor** dialog:
  - Enter `This is a test [Jane Doe]` in the **Name:** field.
  - Enter `01234567 00000000` in the **Code:** field.
  - Press **Save**.
- Observe that the newly added code is now in the list, and *appears* to
  be enabled.
- Close the **Properties** dialog.
- Right-click on the same game and open the **Properties** dialog again.

**Without** the fix, the newly added code, while still on the list, has
been inadvertently disabled (it was never really enabled!).

**With** the fix, the newly added code is the list and remains enabled.

This fixes https://bugs.dolphin-emu.org/issues/13695.
2025-03-23 21:37:23 +00:00
Dentomologist
0b128badae DolphinQt: Fix unresponsive hotkeys during framestep overlay move
Fix the following bug:

* Have a moveable ImGui overlay enabled, such as the Statistics window.
* Pause the game.
* Click and hold on the overlay's title bar as if you were going to move
  it. Because the screen isn't updating while the game is paused, you
  won't be able to actually move the overlay.
* Press the Frame Advance hotkey several times until it stops
  responding.

At this point emulation hotkeys are no longer responsive. This can be
resolved by selecting Play from the toolbar or menu, or selecting Frame
Advance from the menu a couple times, but it's annoying and not obvious
what's gone wrong or how to fix it.

Why the bug is happening:

* Doing a framestep while clicking on the overlay title bar causes ImGui
  to set IO.WantCaptureKeyboard to true, indicating that ImGui is
  requesting Dolphin ignore any keyboard events while the overlay is
  being interacted with.
* Dolphin complies with this request, causing
  Host_UIBlocksControllerState to return true and thus setting the input
  gate to ignore input.
* IO.WantCaptureKeyboard is only updated when ImGui::NewFrame() is
  called, which only happens at the end of each present. It thus remains
  true indefinitely since the game paused after the last framestep, and
  so Dolphin ignores any hotkeys such as the framestep or play keys.

The fix:

Ignore IO.WantCaptureKeyboard when the game is paused. ImGui can't
meaningfully capture input anyway when the game is paused, so this
shouldn't cause any problems elsewhere.

Once async presentation is implemented we'll want to revert this change,
both because it'll become unnecessary and because ImGui will be able to
do stuff while paused and so suppressing emulation hotkeys will actually
be useful.
2025-03-23 14:36:58 -07:00
JMC47
ad3650abfc
Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection
Ranges Algorithms Modernization - Projection
2025-03-23 15:56:13 -04:00
JMC47
178462e10f
Merge pull request #13385 from Tilka/sp2_ad16
Fix AD16 and make SP2 configurable
2025-03-23 15:20:45 -04:00
JMC47
9b0471532c
Merge pull request #13368 from jordan-woyak/anisotropic-filtering
Use Game Requested Anisotropic Filtering
2025-03-23 15:17:24 -04:00
JMC47
2da255d8cd
Merge pull request #13311 from iwubcode/dynamic_input_textures_reduce_image_writes
Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures
2025-03-23 15:12:28 -04:00
JMC47
e93f0de8a4
Merge pull request #13295 from jordan-woyak/controller-emu-cleanup
InputCommon/ControllerEmu: Break out functionality of EmulatedController to eliminate redundant members.
2025-03-23 15:12:06 -04:00
iwubcode
d03f9032c1 Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures 2025-03-22 14:53:02 -05:00
TryTwo
b0867c1602 CodeWidget: Layout tweak. Give left-side widgets more vertical space by moving the address bar out of the way. Align things better. 2025-03-21 09:55:52 -07:00
Jordan Woyak
561aee7707 Config: Expose Default and 1x Anisotropic Filtering setting. 2025-03-17 20:46:24 -05:00
Jordan Woyak
4b711e1e0a DolphinQt: Allow ConfigComplexChoice to handle DefaultState values. 2025-03-17 20:46:24 -05:00
Tillmann Karras
6a90affa38 Fix -Wunused-lambda-capture warning 2025-03-17 20:08:19 +00:00
Joshua Vandaële
42fb43dacf
Implement multiple saves import
https://bugs.dolphin-emu.org/issues/12887
2025-03-17 10:43:09 +01:00
OatmealDome
9720b1f5f5
Merge pull request #13411 from jordan-woyak/gui-vconfig
DolphinQt/GeneralWidget: Eliminate unnecessary g_Config usage.
2025-03-16 14:54:24 -04:00
Tillmann Karras
90b6f0d16d Config: make SP2 configurable 2025-03-15 22:03:17 +00:00
Jordan Woyak
ddb82a5e8c InputCommon/ControllerEmu: Break out functionality of EmulatedController
to eliminate redundant unused members in Wii Remote extension objects.
2025-03-15 14:30:43 -05:00
JMC47
225039f742
Merge pull request #13427 from LillyJadeKatrin/retroachievements-code-approval-fix
Fixed Multi Config Code Approvals
2025-03-15 13:57:48 -04:00
JosJuice
8c7ab286f5
Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'
Replace 'reinterpret_cast' with 'static_cast'
2025-03-15 15:31:38 +01:00
JosJuice
fd2c6918fa
Merge pull request #13388 from jordan-woyak/vsync-not-recommended
DolphinQt: Don't recommend v-sync for optimal frame pacing in tool-tip.
2025-03-15 14:24:29 +01:00
LillyJadeKatrin
0615ade725 Fixed Multi Config Code Approvals
Refactors the AR/Gecko/Patch code approval process to verify from every possible game ini, not just the base game ID. This fixes codes on specific revisions or codes general to any region.
2025-03-15 07:57:16 -04:00
Sam Belliveau
f09ba10daa AudioCommon: Added Granular Synthesis 2025-03-14 01:22:35 -05:00
Jordan Woyak
fdf00050a6 DolphinQt: Use tooltips on Advanced tab. 2025-03-13 05:32:16 -05:00
Jordan Woyak
5b88c0b90e DolphinQt/GeneralWidget: Eliminate unnecessary g_Config usage. 2025-03-10 20:19:45 -05:00
Jordan Woyak
7f3d8a1ad4 VideoConfig: Eliminate NetPlay related members. 2025-03-10 18:53:44 -05:00
JMC47
5ed8b7bc9d
Merge pull request #13403 from jordan-woyak/backend_info
VideoCommon: Move backend_info out of VideoConfig struct.
2025-03-10 15:06:19 -04:00
JMC47
3f73a39dbd
Merge pull request #13286 from JoshuaVandaele/xcb
Enforce XCB within code
2025-03-10 15:03:54 -04:00
mitaclaw
c9f589faa5 Modernize std::stable_sort with ranges and projections 2025-03-09 13:26:38 -07:00
mitaclaw
00e147c722 Simplify std::count_if with std::ranges::count and projections 2025-03-09 13:26:37 -07:00
mitaclaw
62b2b939b5 Simplify std::find_if with std::ranges::find and projections
In LabelMap.cpp, the code is currently unused so I was unable to test it.

In WiiUtils.cpp, the magic value `1u` was replaced by the constant value `DiscIO::PARTITION_UPDATE`.
2025-03-09 13:26:35 -07:00
Jordan Woyak
c18c039089 VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
Jordan Woyak
e217d6c939 InputCommon: Use Clock from CommonTypes. 2025-03-02 15:42:26 -06:00
Jordan Woyak
5d16c51963 DolphinQt: Don't recommend v-sync for optimal frame pacing in tool-tip. 2025-03-02 05:43:00 -06:00
Tilka
030892abd9
Merge pull request #13369 from Tilka/qt_warnings
CMake: disable Qt deprecation warnings we can't fix
2025-02-25 18:32:28 +00:00