hrydgard 
								
							 
						 
						
							
							
								
							
							
	9012d4f4b8  
						 
						
							
							
								
								
								Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4810  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-01-12 00:08:02 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	700f2ff694  
						 
						
							
							
								
								
								Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-13 08:21:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	c86d2e5129  
						 
						
							
							
								
								
								Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-28 21:32:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	90a2096a24  
						 
						
							
							
								
								
								Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-03 18:33:28 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	f5feb28ae6  
						 
						
							
							
								
								
								OpenGL Plugin: small fix  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2852  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-03 15:39:16 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	6736898486  
						 
						
							
							
								
								
								OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-03 14:35:49 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	ecbfec2a13  
						 
						
							
							
								
								
								THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-28 22:10:38 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	cdb8e2009d  
						 
						
							
							
								
								
								temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2044  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-31 19:48:31 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	dd6fe4889d  
						 
						
							
							
								
								
								build fix for those non-WIP OGL people out there  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2040  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-30 07:35:47 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	cd658ac755  
						 
						
							
							
								
								
								More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).  
							
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							Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-01-29 23:35:31 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	3db9fb4fc1  
						 
						
							
							
								
								
								More renaming.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-26 17:33:53 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	2a552421a5  
						 
						
							
							
								
								
								moar cleanup  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-26 17:02:46 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	dcc48d6c41  
						 
						
							
							
								
								
								just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-25 15:56:36 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	104acd5bc1  
						 
						
							
							
								
								
								Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.  
							
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							There's some cleanup still to be done, but hey, it works. There shouldn't be a noticable speed difference.
I hope GCC doesn't have a problem with the "member function pointers" I used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1594  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-19 21:24:52 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nakeee 
								
							 
						 
						
							
							
								
							
							
	aa9b2e1073  
						 
						
							
							
								
								
								forgot 2 files  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1495  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-10 23:41:33 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nakeee 
								
							 
						 
						
							
							
								
							
							
	32a7c530e6  
						 
						
							
							
								
								
								define mess and some other small fixes  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1493  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-10 23:23:05 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bushing 
								
							 
						 
						
							
							
								
							
							
	901fe7c00f  
						 
						
							
							
								
								
								set svn:eol-style=native for Plugins/**.cpp  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-08 05:25:12 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nakeee 
								
							 
						 
						
							
							
								
							
							
	138e220006  
						 
						
							
							
								
								
								Didn't replace all the instances  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1309  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-11-26 21:41:17 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nakeee 
								
							 
						 
						
							
							
								
							
							
	0bad9e9385  
						 
						
							
							
								
								
								warning fixes  
							
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							please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-11-26 20:28:03 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	5c58227702  
						 
						
							
							
								
								
								Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-11-23 17:46:14 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	cb8c12591a  
						 
						
							
							
								
								
								Just a little bit of cleanup in the gl plugin  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1263  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-11-23 00:12:44 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	530fb9ba3d  
						 
						
							
							
								
								
								Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-11-09 13:17:17 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	6a2bacac8c  
						 
						
							
							
								
								
								really turn the vertex format jit off, when it's off  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@994  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-10-28 21:38:55 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	22e1ecbb51  
						 
						
							
							
								
								
								Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@993  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-10-28 21:04:14 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	5129341a9c  
						 
						
							
							
								
								
								Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-10-27 21:38:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	bc79d22f5e  
						 
						
							
							
								
								
								Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@956  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-10-25 12:35:55 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	72d8c3344b  
						 
						
							
							
								
								
								Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-10-24 23:08:46 +00:00