mitaclaw
3d9c728910
Host: Rename JitCacheInvalidation
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There are two hard problems in computer science...
2024-10-23 23:43:24 -07:00
Nayla
5cacfab234
Update ci.yml
2024-10-24 00:11:40 -04:00
Nayla
a54077e9f7
Update ci.yml
2024-10-24 00:03:41 -04:00
Nayla
a6ef536ceb
Update ci.yml
2024-10-23 23:53:22 -04:00
Nayla
fdf367dabd
Update ci.yml
2024-10-23 23:49:55 -04:00
Nayla
ca1509f887
Update ci.yml
2024-10-23 22:36:29 -04:00
Nayla
4bf64054a2
Update ci.yml
2024-10-23 22:13:33 -04:00
Nayla
c999c35a6f
Update ci.yml
2024-10-23 22:12:43 -04:00
Nayla
82706b6410
Update appimage.sh
2024-10-23 21:58:17 -04:00
Nayla
27a8186aba
Update ci.yml
2024-10-23 21:57:09 -04:00
dreamsyntax
6022cca691
GameINI: Remove EFBAccessEnable=false overrides
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Removes the EFBAccessEnable=false explicit game overrides for:
GT6 (Terminator 3: The Redemption)
GXB (SSX3) [deleted - no other configuration]
RTH (Tony Hawk's Downhill Jam)
SNC (SONIC COLOURS) [deleted - no other configuration]
2024-10-23 18:08:34 -07:00
Nayla
c2589efcc5
Update appimage.sh
2024-10-23 21:00:55 -04:00
Nayla
3f8b07402e
Update ci.yml
2024-10-23 20:59:11 -04:00
Nayla Hanegan
633d2f2b9f
test
2024-10-23 20:30:18 -04:00
Nayla
a10262ac48
Update ci.yml
2024-10-23 19:47:43 -04:00
Nayla
65f3d14c1a
Update ci.yml
2024-10-23 19:34:41 -04:00
Nayla
815822cd60
Update ci.yml
2024-10-23 19:33:45 -04:00
Nayla Hanegan
f4f223183f
Merge branch 'master' of https://github.com/MarioPartyNetplay/Dolphin-MPN
2024-10-23 18:33:52 -04:00
Nayla Hanegan
9e5e6bd5e2
multi fix
2024-10-23 18:33:49 -04:00
Nayla
8f74cff1a0
Update ci.yml
2024-10-23 18:19:24 -04:00
Nayla Hanegan
078b9ec05e
derp
2024-10-23 17:53:58 -04:00
Nayla Hanegan
f802c19f87
some more compiler fixes
2024-10-23 15:46:20 -04:00
Nayla Hanegan
2d137dbaec
a minor bug fix
2024-10-23 15:30:18 -04:00
Nayla Hanegan
66b85b3244
push another macos arch:
2024-10-23 15:21:36 -04:00
Nayla Hanegan
6cfe4086ea
should fix building
2024-10-23 15:18:40 -04:00
Nayla Hanegan
feb1374b79
Merge branch 'dolphin-emu-master'
2024-10-23 14:30:11 -04:00
Nayla Hanegan
3172a1cbf1
missed
2024-10-23 14:29:53 -04:00
Nayla Hanegan
4bd7d38a77
Merge branch 'master' of https://github.com/dolphin-emu/dolphin into dolphin-emu-master
2024-10-23 14:29:49 -04:00
JosJuice
8925ddf45f
Merge pull request #13146 from AdmiralCurtiss/unit-test-compile-fix
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Add missing algorithm header in SettingsHandlerTest.cpp
2024-10-23 18:11:21 +02:00
Mateus B. Cassiano
087b61103b
Migrate /dev/dolphin documentation to the repository
2024-10-22 22:31:51 -04:00
Admiral H. Curtiss
c13c11d230
Add missing algorithm header in SettingsHandlerTest.cpp
2024-10-22 23:48:43 +02:00
dreamsyntax
9dacefcbf1
GraphicsSettings: EFBAccessEnable=false by default
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Makes Graphics -> Hacks -> Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
2024-10-22 12:28:14 -07:00
Niel Lebeck
1d79991ec4
Split SettingsHandler
into separate reader and writer classes
2024-10-21 20:20:15 -07:00
JosJuice
6fb3e9226b
JitArm64: Use WZR for ppcState STP optimization with imm == 0
2024-10-21 21:53:21 +02:00
JosJuice
383cbffdec
JitArm64: Allow ppcState STP optimization for imm
2024-10-21 21:51:48 +02:00
JMC47
f412e2488c
Merge pull request #12714 from mitaclaw/jit-widget-refresh
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DolphinQt: JIT Widget Refresh
2024-10-21 12:03:50 -04:00
Sintendo
defb2d65a6
JitArm64_SystemRegisters: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
be2b466743
JitArm64_Paired: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
3b251dbb2a
JitArm64_LoadStorePaired: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
23327064f6
JitArm64_LoadStoreFloating: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
9420250046
JitArm64_LoadStore: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
ac3d3de66d
JitArm64_FloatingPoint: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
9805a8ac0a
JitArm64_Branch: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
cb29a29866
JitArm64: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
c0a0746d65
JitArm64_Integer: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
62e1d7ad99
JitArm64: Add ScopedARM64Reg
2024-10-21 08:23:23 +02:00
JosJuice
24e9fc120c
Merge pull request #13066 from DacoTaco/feature/networking
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IOS/Net: implement ioctlv that retrieves the network routing table that libogc now uses on network init
2024-10-20 14:14:24 +02:00
JMC47
da530a2eb9
Merge pull request #13141 from dreamsyntax/shadow-texturecache-change
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GameINI: Shadow the Hedgehog texture cache default
2024-10-19 23:03:59 -04:00
dreamsyntax
0bde79a4ca
GameINI: Shadow the Hedgehog texture cache default
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Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.
If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
2024-10-19 18:38:45 -07:00
mitaclaw
c3bda2e875
Jit64: Make Furthest Exit Micro-Optimization More Correct
2024-10-19 18:19:17 -07:00