Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	f8c2dcaa4e  
						 
						
							
							
								
								
								fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth  efb copy behavior to work accordantly to this change.  
							
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							in opengl  efb copy, set the destination texture format and not use argb always.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4575  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-11-14 23:15:09 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	c2a4e33313  
						 
						
							
							
								
								
								Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.  
							
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							corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending. 
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-11-10 12:45:03 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	8e204c659e  
						 
						
							
							
								
								
								This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.  
							
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							in direct3d this is different, the only valid values are between 0.0 an 1.0 so fix this and let the shader handle the rest.
please test all this and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4494  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-11-02 21:09:48 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	264992456a  
						 
						
							
							
								
								
								sorry for that, changes in this file should not be commited  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4469  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-10-26 00:13:12 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	0511d6e185  
						 
						
							
							
								
								
								some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.  
							
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							thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-10-25 23:10:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	29808cdde2  
						 
						
							
							
								
								
								OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-26 12:39:12 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	700f2ff694  
						 
						
							
							
								
								
								Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-13 08:21:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	a3345ea942  
						 
						
							
							
								
								
								GUI: Fixed a double keydown event in the main frame, the double click in the video window (didn't know about CS_DBLCLKS)  
							
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							OpenGL: Fixed the live resolution setting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4211  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-06 13:36:05 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	baede3a7f3  
						 
						
							
							
								
								
								Moving more things out of GL into VideoCommon...  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-03 20:37:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	c86d2e5129  
						 
						
							
							
								
								
								Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-28 21:32:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	f338d5c44c  
						 
						
							
							
								
								
								Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-15 00:51:24 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	dc7d9ab998  
						 
						
							
							
								
								
								Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-11 02:34:16 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									LPFaint99 
								
							 
						 
						
							
							
								
							
							
	a41c1b2d0a  
						 
						
							
							
								
								
								add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests  
							
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							add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-06 02:10:26 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	5064c0decc  
						 
						
							
							
								
								
								Use EXT_framebuffer_blit whenever possible. Some video cards may not handle glCopyTexImage2D correctly.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3607  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-29 21:54:42 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	c2e0225aa3  
						 
						
							
							
								
								
								Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-29 07:30:48 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	5717f1f15b  
						 
						
							
							
								
								
								Grok EFB pixel format to determine whether render target has alpha, thus fixing the "Stage Clear" screen in SSBM.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3588  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-29 00:52:54 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	07a767691d  
						 
						
							
							
								
								
								Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-28 23:35:08 +00:00