Shawn Hoffman 
								
							 
						 
						
							
							
								
							
							
	4a0c8fc0c9  
						 
						
							
							
								
								
								Hg:  
							
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							enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-06-09 01:37:08 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Soren Jorvang 
								
							 
						 
						
							
							
								
							
							
	8949c1e309  
						 
						
							
							
								
								
								If the format is not one of the expected ones, just return rather than  
							
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							proceeding with uninitialized data.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5495  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-05-26 21:03:42 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	c2ac9be9b2  
						 
						
							
							
								
								
								Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5361  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-04-14 03:27:45 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	cc7c6cd35f  
						 
						
							
							
								
								
								Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-03-09 04:38:07 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	e6d51e8ff4  
						 
						
							
							
								
								
								Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4635  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-12-02 04:17:18 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	6e7395cef1  
						 
						
							
							
								
								
								Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4596  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-11-21 02:49:46 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	63e3d184f8  
						 
						
							
							
								
								
								SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-10-28 03:01:07 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	9b16c36014  
						 
						
							
							
								
								
								Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-10-12 00:48:24 +00:00