iwubcode 
								
							 
						 
						
							
							
								
							
							
	834f8f7b5c  
						 
						
							
							
								
								
								VideoBackends: add support to allow rendering to multiple output textures  
							
							
							
						 
						
							2023-06-03 14:52:31 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									iwubcode 
								
							 
						 
						
							
							
								
							
							
	7bea39b39e  
						 
						
							
							
								
								
								VideoBackends: add a way to load data into a specific level AND layer, default to layer 0  
							
							
							
						 
						
							2023-01-27 18:46:53 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pierre Bourdon 
								
							 
						 
						
							
							
								
							
							
	
	
	e149ad4f0a 
 
						 
						
							
							
								
								
								treewide: convert GPLv2+ license info to SPDX tags  
							
							... 
							
							
							
							SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/  . SPDX
tags are adopted in many large projects, including things like the Linux
kernel. 
							
						 
						
							2021-07-05 04:35:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	f039149198  
						 
						
							
							
								
								
								Move most backend functionality to VideoCommon  
							
							
							
						 
						
							2019-02-19 16:57:54 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	4c24a69710  
						 
						
							
							
								
								
								VideoCommon: Add support for Abstract Framebuffers  
							
							
							
						 
						
							2018-03-02 20:20:48 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	6374a4c4a8  
						 
						
							
							
								
								
								AbstractTexture: Support multisampled abstract texture  
							
							
							
						 
						
							2018-03-01 17:31:24 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	38e0b6e2ab  
						 
						
							
							
								
								
								AbstractTexture: Move Bind() method to Renderer  
							
							... 
							
							
							
							This makes state tracking simpler, and enables easier porting to command
lists later on. 
							
						 
						
							2018-01-22 13:22:09 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	56afebeb44  
						 
						
							
							
								
								
								AbstractTexture: Seperate CopyRectangleFromTexture to two methods  
							
							... 
							
							
							
							ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy. 
							
						 
						
							2017-11-22 18:47:04 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	f43d85921d  
						 
						
							
							
								
								
								VideoBackends: Add AbstractStagingTexture class  
							
							... 
							
							
							
							Can be used for asynchronous readback or upload of textures. 
							
						 
						
							2017-11-22 18:47:04 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									iwubcode 
								
							 
						 
						
							
							
								
							
							
	2cdc93f4ab  
						 
						
							
							
								
								
								Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'  
							
							
							
						 
						
							2017-06-13 00:41:51 -05:00