Commit graph

265 commits

Author SHA1 Message Date
Lioncash
a9663669dc Common/CommonFuncs: Remove now-unneccessary ArraySize function
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.

In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.

In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
2019-06-01 10:07:57 -04:00
Lioncash
1d22e50899 Core/Boot/Boot: Amend use-after-move cases in GenerateFromFile()
In terms of order of operations, the move would occur first before the
construction of the relevant reader would occur. However, given the
local variable 'path' was declared const, this bug actually wouldn't
occur, as std::move on a const variable does nothing (in a non-mutable
context), resulting in a copy instead, masking this issue.

Given this is a bug waiting to happen, we correct the code.
2019-05-21 08:44:29 -04:00
JosJuice
8fd6f8f6e9 Call Host_NotifyMapLoaded when clearing g_symbolDB
Otherwise DolphinQt will have a stale symbol list and
you can get nullptr dereferences when trying to use it.
2019-05-01 17:48:27 +02:00
Jordan Woyak
1d024c8add Fix u8 string literal C++20 compile error. 2019-04-16 16:31:12 -05:00
JosJuice
d42fa8f80e Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
See https://bugs.dolphin-emu.org/issues/11467. We now only have
the hashes that have been confirmed on Redump.

For the reference, MAME's list of bad GameCube IPL dumps:
80b2ca6088/src/mame/drivers/gamecube.cpp (L152-L158)
2019-03-24 14:19:23 +01:00
Tillmann Karras
45aeb86766 Fix -Wmissing-declarations warning 2019-02-01 03:06:01 +00:00
JosJuice
0c622929ba Add M3U file support for automatic disc switching 2019-01-04 09:24:42 +01:00
JosJuice
bd665aad5d Automatic disc change for 2-disc games 2019-01-04 09:24:38 +01:00
booto
f800f6343d BS2Emu: Don't do a DVDCopy when AppLdrMain returns 0 2018-08-02 01:30:25 -04:00
Michael M
e7cbee235c Convert Dolphin.Core.DefaultISO to use new-style config 2018-07-06 19:28:19 -07:00
JosJuice
af5d9f693a Set 0x0000002C to NDEV 2.1 when running a debug-signed Wii disc
This fixes the The Last Story prototype that GerbilSoft was testing,
because the apploader is a bit more lenient with the max size of DOL
sections when it detects that you're using a devkit console.
2018-06-07 10:14:32 +02:00
Léo Lam
6b9aef7042 FS: Add a struct for modes
As suggested here: https://dolp.in/pr7059#pullrequestreview-125401778

More descriptive than having a std::tuple of FS::Mode, and lets us
give names to known triplets of modes (like in ES). Functions that
only forward mode arguments are slightly less verbose now too.
2018-06-03 20:45:35 +02:00
Lioncash
470b09fe9d CDUtils: Amend function names
Amends the function names to follow our coding style.
2018-05-27 18:48:09 -04:00
Lioncash
1f75fa0aff CDUtils: Namespace code under the Common namespace 2018-05-27 18:30:58 -04:00
Lioncash
f4ec419929 SymbolDB: Namespace code under the Common namespace
Moves more common code into the Common namespace where it belongs.
2018-05-27 18:01:40 -04:00
Lioncash
b9aad3310e PowerPC: Move MMU-specifics from PowerPC.h to MMU.h
PowerPC.h at this point is pretty much a general glob of stuff, and it's
unfortunate, since it means pulling in a lot of unrelated header
dependencies and a bunch of other things that don't need to be seen by
things that just want to read memory.

Breaking this out into its own header keeps all the MMU-related stuff
together and also limits the amount of header dependencies being
included (the primary motivation for this being the former reason).
2018-05-17 19:18:55 -04:00
Lioncash
411fc01262 DolReader/ElfReader: Remove unnecessary FileUtil.h includes
These can be replace with File.h, as the only file-related things
necessary is the declaration of IOFile (which resides in File.h).
2018-05-12 17:41:17 -04:00
Lioncash
f7bc75ae6d Boot: Make BootExecutableReader's constructor take a std::vector by value
This allows avoiding two copies of the executable data being created in
the following scenario (using pseudocode):

some_function()
{
  std::vector<u8> data = ...;
  DolReader reader{data};

  ...
}

In this scenario, if we only use the data for passing it to DolReader,
then we have to perform a copy, as the constructor takes the std::vector
as a constant reference -- you cannot move from a constant reference,
and so we copy data into the DolReader, and perform another copy in the
constructor itself when assigning the data to the m_bytes member
variable. However, we can do better.

Now, the following is allowable as well:

some_function()
{
  std::vector<u8> data = ...;
  DolReader reader{std::move(data)};

  ...
}

and now we perform no copy at any point in the reader's construction, as
we just std::move the data all the way through to m_bytes.

In the case where we *do* want to keep the executable data around after
constructing the reader, then we can just pass the vector without
std::move-ing it, and we only perform a copy once (as we'll std::move
said copy into m_bytes). Therefore, we get a more flexible interface
resource-wise out of it.
2018-05-12 17:40:34 -04:00
Lioncash
5677e5d74a SettingsHandler: Namespace code under the Common namespace
Adds another file in Common to the Common namespace.
2018-05-12 13:39:37 -04:00
Léo Lam
a977a56434 Boot: Migrate to new filesystem interface 2018-05-10 22:34:03 +02:00
Léo Lam
09d2afa91f SettingsHandler: Migrate to new filesystem interface
Change SettingsHandler to take a buffer instead of assuming that the
setting file to read is always on the host filesystem for more
flexibility and make it possible to use the new filesystem interface.
2018-05-10 21:35:27 +02:00
Lioncash
ffcf107dd2 PowerPC: Make the PowerPCState's msr member variable a UReg_MSR instance
Gets rid of the need to construct UReg_MSR values around the the actual
member in order to query information from it (without using shifts and
masks). This makes it more concise in some areas, while helping with
readability in some other places (such as copying the ILE bit to the LE
bit in the exception checking functions).
2018-05-05 17:59:30 -04:00
Léo Lam
8317a66ea5 NandPaths: Return paths that are relative to Wii NAND
Since all FS access will go through the new FS interface (PR #6421)
in order to keep track of metadata properly, there is no need to return
absolute paths anymore.

In fact, returning host paths is a roadblock to using the FS interface.

This starts the migration work by adding a way to get paths that are
relative to the Wii NAND instead of always getting absolute paths
on the host FS.

To prepare for future changes, this commit also makes returned paths
canonical by removing the trailing slash when it's unneeded.

Eventually, once everything has been migrated to the new interface,
we can remove the "from" parameter.
2018-05-04 19:52:17 +02:00
spycrab
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Léo Lam
8894b902df Boot_WiiWAD: Remove a timing issue workaround
This was necessary to work around a FS timing issue which caused small
writes to take much longer than they should.

Now that we emulate timings for the FS module including its file cache,
we don't need to maintain this workaround anymore.
2018-04-08 11:23:18 +02:00
Léo Lam
a957bd1ecc
Merge pull request #6421 from leoetlino/fs-interface
IOS: Refactor the filesystem code
2018-04-06 12:17:09 +02:00
JosJuice
4387432436 DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're
using enum classes instead of plain enums.
2018-03-31 14:11:32 +02:00
Léo Lam
2d8be6a77d IOS/FS: Make it harder to forget closing FDs
Return a FileHandle which will automatically close the FD when
the handle goes out of scope. For the rare cases where this behaviour
is undesirable, the FD can be released from the handle.
2018-03-31 10:58:48 +02:00
Léo Lam
78478a651d Boot: Move CreateVirtualFATFilesystem to Boot_WiiWAD
It has nothing to do in the filesystem code.

(It also smells like a workaround for some kind of timing issue.)
2018-03-31 10:58:37 +02:00
Léo Lam
25704a2494 Boot: Set TYPE_NANDBOOT when booting from NAND
It makes more sense to set TYPE_NANDBOOT than TYPE_RETURN. The latter
is normally only set when returning to the system menu from a game.
2018-03-16 20:17:43 +01:00
JosJuice
82a6701f79 Optionally delete savestate that gets loaded at boot 2017-12-28 23:15:48 +01:00
JosJuice
9dd88d76dd Redesign the ability to load state at boot
BootParameters can now contain the path of a savestate to load at boot.
Movie has been made to use this instead of poking at Core.cpp's state.
2017-12-26 20:39:03 +01:00
Léo Lam
3dd777be70 Boot: Add default exception handlers
Some homebrew expect exception handlers to be present -- which is
almost always the case on console, since most of the time homebrew are
launched from either a libogc or SDK title) -- and break if they are
not. To fix this, we just need to include default, dummy handlers.
2017-12-09 17:24:04 +01:00
Léo Lam
520039ab28 Boot: Use values from libogc for booting Wii homebrew
Set HID0, HID4, GPR1 to values that are used by libogc for
initialisation. This makes boots more similar to a launch
from the HBC or another loader, since normally the registers
have already been initialised by the loader.

This fixes a crash in homebrew that assume GPR1 points to a correct
location and attempt to use it before initialising registers.
2017-12-09 17:24:03 +01:00
Léo Lam
ecd7191b5a Boot: Fix BAT setup in Wii mode
HID4.SBE must be set before calling PowerPC::Update{D,I}BAT, otherwise
extended BATs will not be enabled.
2017-12-09 17:24:03 +01:00
Léo Lam
4cc1bd972a CommonTitles: Add a named constant for IOS TIDs 2017-10-24 11:41:55 +02:00
Léo Lam
dedb61e5bf Boot: Install WADs temporarily
Because the Wii NAND size is finite, mark titles that were installed
only for booting as temporary, and remove them whenever we need to
install another title (to make room). This is exactly what the
System Menu does for temporary SD card title data.
2017-10-24 11:41:55 +02:00
Léo Lam
346ca009f9 Remove NANDContentManager 2017-10-24 11:41:54 +02:00
Léo Lam
0476c0e60e [Cleanup] Remove static state in ES 2017-10-24 11:41:54 +02:00
Léo Lam
9000a042e4 Drop the direct WAD launch hack
This removes the hack that enables directly booting from WADs
without installing them first for the following reasons:

1. It makes the NAND content handling much more complicated than what
   it should be and makes future changes like permissions or booting
   NAND titles without a WAD more annoying to implement.

   Because of this hack, we needed an extra level of abstraction
   (NANDContent*) which has to read tons of things from the NAND, even
   most of the time it's useless. This in turn forces us to have
   caching, which is known to break titles and requires manual cache
   invalidations. Annoying and error prone.

2. It prevents the WAD boot code from being easily accurate. With this
   change, we can simply reuse the existing launch code, and ask IOS
   to launch the title from the NAND.

3. The hack did not work that well since it did not cover a lot of ES
   commands. And it works even less since the ES accuracy fixes.
   This results in Dolphin returning inconsistent results: a
   lot of the ES "DI" commands will just fail because the active title
   is not installed on the NAND. uid.sys is not changed, etc.

   And I'm not even talking about FS stuff -- where this would still
   totally fail, unless we add even more unnecessary hacks.

   This is not just theoretical -- the system menu and the Wii Shop are
   known to behave strangely because the hack damages the NAND
   structure, and we've already had several users report issues.

This commit makes it so WADs are always installed prior to launching.
A future commit will remove any code that was there only for the hack.
2017-10-24 11:41:54 +02:00
Léo Lam
60ba382799 Boot: Add support for booting NAND titles with just the ID 2017-10-24 11:41:54 +02:00
Léo Lam
b2c41cec0a Config: Include SYSCONF in base layer
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00
Léo Lam
6d73c3e8e3 Boot/BS2: Don't write part of the debugger hook
Writing to 0x60 does actually not "init exception[s]" or anything like
that. Not at all. Rather, it *breaks* a check in Nintendo's SDK, which
makes it fail to realise that the hook hasn't been set up.

This prevents the SDK initialisation routines from writing the rest of
the hook instructions (total: 0x20 bytes), which in turn causes an
anti-piracy check to fail in some Ubisoft games (including Tintin).

Dolphin can be really amazing sometimes.
2017-08-07 00:36:35 +08:00
Léo Lam
d612416ce8 Boot/BS2: Write to 0x3194 and 0x3198 2017-08-07 00:36:35 +08:00
Léo Lam
0bdcabdfa9 Boot/BS2: Write the "devkit boot program version" 2017-08-07 00:36:34 +08:00
Léo Lam
81b298f747 Boot/BS2: Set the proper value for 0x000030d8
No clue where people got the 0 value from, or why it's labelled as
"time". As far as I can tell, it is always set to 0xffffffff by
official NAND titles, including the system menu.
2017-08-07 00:36:34 +08:00
Léo Lam
29b1276548 Boot/BS2: Update state file 2017-08-07 00:36:34 +08:00
Léo Lam
363bf27cce Boot/BS2: Write empty play record 2017-08-07 00:36:34 +08:00
Léo Lam
8489d9da90 Boot: Move StateFlags from Boot_WiiWAD to Boot
It's not specific to WADs. The BS2 emulation boot code will also need
to update the state file.

Move the struct to Boot and add a helper function that will handle
reading + computing the checksum + writing the state file.
2017-08-07 00:36:34 +08:00
JosJuice
363547a5b2 Boot: Make EmulatedBS2 require a volume 2017-08-01 16:05:53 +02:00