Commit graph

257 commits

Author SHA1 Message Date
Admiral H. Curtiss
b2ee958058
IOS/WiiSockMan: Move instance to IOS Kernel. 2023-04-18 01:24:10 +02:00
Admiral H. Curtiss
23843583bf
PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
Admiral H. Curtiss
4c21cdd0e6
HW/DVDInterface: Do DTK math in blocks instead of in samples. 2023-03-14 13:19:44 +01:00
Admiral H. Curtiss
43a5d506c8
Merge pull request #11644 from deReeperJosh/trapteamaudio
Skylander Portal: Play Trap Team Audio
2023-03-14 01:29:20 +01:00
Admiral H. Curtiss
026b6a3e0f
HW: Pass System to functions. 2023-03-13 18:13:20 +01:00
Joshua de Reeper
f27e8216a5 Skylander Portal: Play Trap Team Audio
Asserts and length handling
2023-03-13 13:01:48 +13:00
Admiral H. Curtiss
2102e64299
HW/VideoInterface: Savestate members individually. 2023-03-11 12:48:02 +01:00
Pokechu22
debed35c10 State: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
Scott Mansell
aaad0cd39f
Merge pull request #11539 from phire/improve_workqueuethread
Various WorkQueueThread improvements
2023-02-09 20:00:04 +13:00
Scott Mansell
05fad53fa0 Update STATE_VERSION
Co-authored-by: BhaaL <bhaalsen@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb Move xfb tracking and IR scaling out of RenderBase 2023-02-09 18:36:20 +13:00
Scott Mansell
7c4fcc30a3 WorkQueueThread: provide name and function at same time 2023-02-04 15:56:27 +13:00
Scott Mansell
acdb0c5be1 WorkQueueThread: Implement thread name
Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Scott Mansell
e57eb04ed3 Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
MayImilae
ed121ee679 Removed filepath from State Save/Load OSD messages
Though less important compared to #11470, save states also show the full path in the OSD message and could potentially dox a streamer who is playing in Dolphin. This is a simple fix - it removes the path from the message and only displays the file name.
2023-01-24 07:55:58 -08:00
TheLordScruffy
e97d380437 Implement PPC write-back data cache 2022-12-08 18:18:32 -05:00
Admiral H. Curtiss
839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System. 2022-12-03 13:27:02 +01:00
Admiral H. Curtiss
c9558ecb4c
CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
Lobsterzelda
ed54e1905a HostFileSystem: Set all NAND folders to be saved in save states when a movie is active 2022-11-10 14:02:29 -05:00
TellowKrinkle
68f49df0f8 VideoCommon: Add vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
Lobsterzelda
486a523e0d IOS: Simplify IOS::HLE::Device savestate method 2022-10-17 23:11:04 -04:00
Lobsterzelda
65c7304bd4 VideoInterface: Simplify VideoInterface savestate code
VideoInterface: Simplify savestate code in VideoInterface
2022-10-13 15:21:22 -04:00
Pokechu22
05f3bbfa4d Include tangent/binormal cache in savestates
This theoretically matters for RS2/RS3, although in practice these games reconfigure it each frame so it shouldn't matter for savestates.
2022-10-09 16:21:49 -07:00
Lobsterzelda
d2db451eba
HW/MemoryInterface: Add data to savestates and initialize on boot. 2022-10-07 01:31:56 +02:00
Pokechu22
4d33f6af7c GCMemcard: Remove manual std::vector handling in DoState 2022-10-06 11:25:36 -07:00
Admiral H. Curtiss
f3a23db0e0
Core/State: Minor cleanup around the undo load state buffer. 2022-10-02 00:01:01 +02:00
Admiral H. Curtiss
e0d30e371c
Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button. 2022-10-02 00:00:29 +02:00
TellowKrinkle
4c629c2bee VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
Dentomologist
02cd4ecf7d Core: Use std::chrono time_since_epoch 2022-08-06 13:28:28 -07:00
Pokechu22
bf70026728 DSPHLE: Require implementing DoState
CARDUCode, GBAUCode, and INITUCode previously didn't have an implementation of it. In practice it's unlikely that this caused an issue, since these uCodes are only active for a few frames at most, but now that GBAUCode doesn't have global state, we can implement it there. I also implemented it for CARDUCode, although our CARDUCode implementation does not have all states handled yet - this is simply future-proofing so that when the card uCode is properly implemented, the save state version does not need to be bumped. INITUCode does not have any state to save, though.
2022-08-03 17:32:12 -07:00
Mai
a8b2174ce6
Merge pull request #10872 from shuffle2/timer
Timer improvements
2022-08-03 14:30:29 -04:00
Shawn Hoffman
3384b1385e move "double time" code into State from Timer
Ideally the statesave format could be changed
to just store a u64 in the future
2022-08-02 22:24:06 -07:00
Shawn Hoffman
09089eeee0 Common::Timer: use chrono::steady_clock internally 2022-08-02 22:24:06 -07:00
Pokechu22
134397754e PPCCache: Stop storing lookup table in savestates
These lookup tables total 4 megabytes, and contain data that's entirely redundant to the actual cache state (as part of an optimization, though I'm not sure whether the optimization actually is useful). This change instead recomputes these lookup tables when loading the state (which involves filling the lookup table with a marker (0xff), and then setting the 128 * 8 valid entries (1 kilobyte)).
2022-08-01 16:36:59 -07:00
Pokechu22
b76f4dd5f8 ProcessorInterface: Remove unused fields 2022-07-22 22:20:26 -07:00
Admiral H. Curtiss
a1e8e60c4c
IOS: Add IOSC::KeyEntry::misc_data to savestate. 2022-07-20 21:32:44 +02:00
Admiral H. Curtiss
de3d1344d5
Merge pull request #10762 from CasualPokePlayer/fix_slow_audio_desyncs
Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio
2022-07-05 11:37:30 +02:00
CasualPokePlayer
4234b25682 Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.
This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
2022-07-03 15:07:06 -07:00
Minty-Meeo
69e32dea52 Resolve GCC Warnings 2022-06-30 15:26:48 -05:00
Admiral H. Curtiss
caf0e5b3e8
DSPHLE: Add variables in CMailHandler to savestate. 2022-06-25 19:15:21 +02:00
Pokechu22
072913bbad DSPLLE: More accurately handle initialization behavior 2022-06-16 12:18:05 -07:00
Dentomologist
c8e20c569b Convert PointerWrap::Mode to enum class 2022-05-25 13:16:46 -07:00
Dentomologist
f6b9acccfc Common: Refactor PointerWrap 2022-05-25 13:06:41 -07:00
Vicki Pfau
6a26b0ce8a HW: Initial HSP implementation with ARAM expansion 2022-05-21 17:05:49 -07:00
Admiral H. Curtiss
02ef946e81
HW/Memmap: Refuse to load savestate if memory settings are different. 2022-05-08 11:06:27 +02:00
Admiral H. Curtiss
ef760ee012
Common/PointerWrap: Prevent reads/writes past the end of the buffer. 2022-04-18 23:48:00 +02:00
Admiral H. Curtiss
73311694b0
Core/State: Guard g_save_thread with a mutex. 2022-02-05 21:50:37 +01:00
Admiral H. Curtiss
56ea1c1d74
Core/State: Guard SaveAs() and LoadAs() with a mutex. 2022-02-05 21:50:34 +01:00
Léo Lam
83c5446d85
Fix static initialisation order fiasco issue for Version variables
Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
Pokechu22
78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00