LPFaint99 
								
							 
						 
						
							
							
								
							
							
	a41c1b2d0a  
						 
						
							
							
								
								
								add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests  
							
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							add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-06 02:10:26 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	c2e0225aa3  
						 
						
							
							
								
								
								Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-29 07:30:48 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	5717f1f15b  
						 
						
							
							
								
								
								Grok EFB pixel format to determine whether render target has alpha, thus fixing the "Stage Clear" screen in SSBM.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3588  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-29 00:52:54 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	3d9279a73f  
						 
						
							
							
								
								
								Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-28 20:04:07 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	dfdfbd4a6a  
						 
						
							
							
								
								
								Delete some obsolete junk, in zelda ucode and in gl plugin.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-28 17:58:52 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nakeee 
								
							 
						 
						
							
							
								
							
							
	6b2855de5e  
						 
						
							
							
								
								
								revert last 2 commits  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-22 09:31:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	6de0cd1e4b  
						 
						
							
							
								
								
								They should be called SU Registers (Setup Unit/Rasterization).  BP (Bypass) is really the name of the commands that are passed in.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-22 07:40:28 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	cfe3f77ccf  
						 
						
							
							
								
								
								Some commenting and added some unknown cases to BPStructs, see:  http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3530  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-22 01:46:58 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									John Peterson 
								
							 
						 
						
							
							
								
							
							
	5c04af50a4  
						 
						
							
							
								
								
								Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?  
							
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							Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-15 04:30:02 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcus Wanners 
								
							 
						 
						
							
							
								
							
							
	4f057ecb0b  
						 
						
							
							
								
								
								Compile fix :p  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3323  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-04 16:33:48 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcus Wanners 
								
							 
						 
						
							
							
								
							
							
	475b4afb1f  
						 
						
							
							
								
								
								Got rid of warning (see  http://code.google.com/p/dolphin-emu/issues/detail?id=360#c92 ).  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3322  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-04 16:25:53 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	66ca49d3b8  
						 
						
							
							
								
								
								revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2972  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-15 03:55:38 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	449aa57de3  
						 
						
							
							
								
								
								Some commenting fixes and use INFO_LOG again.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2923  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-08 01:20:52 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	d1c9d2463c  
						 
						
							
							
								
								
								More commenting.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2921  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-07 21:17:15 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	13ac45db1a  
						 
						
							
							
								
								
								More commenting and cleanup and added another BP Function.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2903  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-06 18:20:28 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	e3e7c88ff1  
						 
						
							
							
								
								
								Added separate log for DSP LLE.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2901  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-06 17:12:05 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	80d48a08d8  
						 
						
							
							
								
								
								Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"  
							
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							Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-06 16:10:45 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	67834f960e  
						 
						
							
							
								
								
								Direct3D9 plugin now uses BPFunctions and removed its BPStructs.  Some cleanup and commenting in BPStructs.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2897  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-06 15:24:40 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	1ad5c7c9aa  
						 
						
							
							
								
								
								VideoCommon: Fixed a case when in debug build.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2887  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-05 20:14:23 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	1578e3e195  
						 
						
							
							
								
								
								Recoded and moved BPStucts to VideoCommon.  Some cleanup in PixelShaderManager.  TODO: Have DX use BPFunctions.  Note: Compiling DX plugin will not work atm.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-05 10:49:19 +00:00