Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	fe1a5142a7  
						 
						
							
							
								
								
								a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-11-19 02:28:41 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	f8c2dcaa4e  
						 
						
							
							
								
								
								fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth  efb copy behavior to work accordantly to this change.  
							
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							in opengl  efb copy, set the destination texture format and not use argb always.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4575  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-11-14 23:15:09 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Shawn Hoffman 
								
							 
						 
						
							
							
								
							
							
	4622bd0c8b  
						 
						
							
							
								
								
								reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-11-14 17:50:51 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Shawn Hoffman 
								
							 
						 
						
							
							
								
							
							
	06aa62504c  
						 
						
							
							
								
								
								revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-11-14 17:08:32 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	e56ca08b4f  
						 
						
							
							
								
								
								some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4556  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-11-13 11:55:14 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	78fa929c70  
						 
						
							
							
								
								
								Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4490  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-10-31 13:40:53 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	ec77ba3e99  
						 
						
							
							
								
								
								fixed z textures, don't know where this is used but a fix is a fix  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4486  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-10-31 03:35:36 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	08b2686d90  
						 
						
							
							
								
								
								as  sl1nk3.s say make the updates directly to the viewport and let the scale fixed in  2^24.  
							
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							please test specially in paper mario and Killer 7 that where games where supposedly this was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-10-26 02:38:23 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	0511d6e185  
						 
						
							
							
								
								
								some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.  
							
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							thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-10-25 23:10:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	20922cf3f0  
						 
						
							
							
								
								
								D3D: More reset fixes  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-15 21:49:15 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	4968f6c29a  
						 
						
							
							
								
								
								GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4120  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-08-31 20:58:57 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									sl1nk3.s 
								
							 
						 
						
							
							
								
							
							
	5831c95151  
						 
						
							
							
								
								
								Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games  
							
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							Fix for a dumb mistake from r4042 and doing it lazy-right :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4063  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-08-25 18:30:15 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									sl1nk3.s 
								
							 
						 
						
							
							
								
							
							
	944844bfba  
						 
						
							
							
								
								
								Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D  
							
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							Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-08-24 04:04:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	6003c9ecd2  
						 
						
							
							
								
								
								Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-08-09 11:03:58 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	c86d2e5129  
						 
						
							
							
								
								
								Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-28 21:32:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	e4a9faeba4  
						 
						
							
							
								
								
								GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
							
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							DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-26 09:52:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	fd70f99f04  
						 
						
							
							
								
								
								Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-19 08:17:41 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	3ad0db6830  
						 
						
							
							
								
								
								GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3833  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-18 11:26:58 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nakeee 
								
							 
						 
						
							
							
								
							
							
	6b2855de5e  
						 
						
							
							
								
								
								revert last 2 commits  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-22 09:31:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	6de0cd1e4b  
						 
						
							
							
								
								
								They should be called SU Registers (Setup Unit/Rasterization).  BP (Bypass) is really the name of the commands that are passed in.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-22 07:40:28 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	136dc16f94  
						 
						
							
							
								
								
								Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-13 23:37:26 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	be45b223bb  
						 
						
							
							
								
								
								A fix by baby.lueshi that fixes the problems with rev 3187  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-09 07:55:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									death2droid 
								
							 
						 
						
							
							
								
							
							
	d0304dc997  
						 
						
							
							
								
								
								Add hires texture support to OpenGL  
							
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							Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds
This is by  baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-05-07 07:43:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	66ca49d3b8  
						 
						
							
							
								
								
								revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2972  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-15 03:55:38 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	1578e3e195  
						 
						
							
							
								
								
								Recoded and moved BPStucts to VideoCommon.  Some cleanup in PixelShaderManager.  TODO: Have DX use BPFunctions.  Note: Compiling DX plugin will not work atm.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-04-05 10:49:19 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	14ab646978  
						 
						
							
							
								
								
								fog is done in pixel shader but needs to factor x adjustment  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-19 04:41:58 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	f5f99e8f04  
						 
						
							
							
								
								
								clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-08 22:08:20 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	2ec3cd6694  
						 
						
							
							
								
								
								Move VertexShaderManager too.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-26 12:47:32 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	d585d26393  
						 
						
							
							
								
								
								Move PixelShaderManager, ImageWrite to VideoCommon.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1686  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-26 12:27:58 +00:00